From Geoff Michel, new osgtesselate example, and new features in osgUtil::Tesselator.

This commit is contained in:
Robert Osfield
2004-08-01 10:36:02 +00:00
parent 4d9bd4d825
commit f206abcd43
8 changed files with 1486 additions and 236 deletions

View File

@@ -30,23 +30,55 @@
namespace osgUtil {
/** A simple class for tessellating a single polygon boundary.
* Currently uses old style glu tessellation functions for portability.
* It be nice to use the modern glu tessellation functions or to find
* a small set of code for doing this job better.*/
class OSGUTIL_EXPORT Tesselator
/** Originally a simple class for tessellating a single polygon boundary.
* Using old style glu tessellation functions for portability.
* Upgraded Jan 2004 to use the modern glu tessellation functions.*/
class OSGUTIL_EXPORT Tesselator : public osg::Referenced
{
public:
Tesselator();
~Tesselator();
enum InputBoundaryDirection
{
CLOCK_WISE,
COUNTER_CLOCK_WISE
/** The winding rule, see red book ch 11. */
enum WindingType{
TESS_WINDING_ODD = GLU_TESS_WINDING_ODD,
TESS_WINDING_NONZERO = GLU_TESS_WINDING_NONZERO ,
TESS_WINDING_POSITIVE = GLU_TESS_WINDING_POSITIVE ,
TESS_WINDING_NEGATIVE = GLU_TESS_WINDING_NEGATIVE ,
TESS_WINDING_ABS_GEQ_TWO = GLU_TESS_WINDING_ABS_GEQ_TWO
} ;
/** we interpret all contours in the geometry as a single set to be tesselated or
* each separate drawable's contours needs to be tesselated. */
enum TesselationType {
TESS_TYPE_GEOMETRY, // tesselate everything in the geometry object
TESS_TYPE_DRAWABLE, // tesselate each polygon, triangles & quads drawables in geometry separately
TESS_TYPE_POLYGONS // tesselate ONLY polygon drawables in geometry separately
};
/** Set and get tesselation request boundary only on/off */
void setBoundaryOnly (const bool tt) { _boundaryOnly=tt;}
inline const bool getBoundaryOnly ( ) { return _boundaryOnly;}
/** Set and get tesselation windong rule */
void setWindingType (const WindingType wt) { _wtype=wt;}
inline const WindingType getWindingType ( ) { return _wtype;}
/** Set and get tesselation type */
void setTesselationType (const TesselationType tt) { _ttype=tt;}
inline const TesselationType getTesselationType ( ) { return _ttype;}
/** Change the contours lists of the geometry into tesselated primitives (the
* list of primitives in the original geometry is stored in the tesselator for
* possible re-use.
* The name remains retesselatePolygons although it now handles trifans, strips, quads etc.
* as well as Polygons so as to not break old codes relying on this function name. */
void retesselatePolygons(osg::Geometry &cxgeom);
osg::Geometry::PrimitiveSetList getContours() { return _Contours;}
typedef std::vector<osg::Vec3*> VertexPointList;
struct Prim : public osg::Referenced
@@ -71,12 +103,21 @@ class OSGUTIL_EXPORT Tesselator
PrimList& getPrimList() { return _primList; }
void retesselatePolygons(osg::Geometry& geom);
void reset();
protected:
/** remove unused parts of the array, eg for wehn retesselating
* tesselation can introduce extra vertices for concave or crossing boundaries,
* these will leak memory if not removed when retesselating. */
void reduceArray(osg::Array * cold, const unsigned int nnu);
void collectTesselation(osg::Geometry &cxgeom);
typedef std::map<osg::Vec3*,unsigned int> VertexPtrToIndexMap;
void addContour(osg::PrimitiveSet* primitive, osg::Vec3Array* vertices);
void handleNewVertices(osg::Geometry& geom,VertexPtrToIndexMap &vertexPtrToIndexMap);
void begin(GLenum mode);
void vertex(osg::Vec3* vertex);
void combine(osg::Vec3* vertex,void* vertex_data[4],GLfloat weight[4]);
@@ -103,6 +144,7 @@ class OSGUTIL_EXPORT Tesselator
{
NewVertex():
_vpos(0),
_f1(0),
_v1(0),
_f2(0),
@@ -113,6 +155,7 @@ class OSGUTIL_EXPORT Tesselator
_v4(0) {}
NewVertex(const NewVertex& nv):
_vpos(nv._vpos),
_f1(nv._f1),
_v1(nv._v1),
_f2(nv._f2),
@@ -122,10 +165,12 @@ class OSGUTIL_EXPORT Tesselator
_f4(nv._f4),
_v4(nv._v4) {}
NewVertex(float f1,osg::Vec3* v1,
NewVertex(osg::Vec3* vx,
float f1,osg::Vec3* v1,
float f2,osg::Vec3* v2,
float f3,osg::Vec3* v3,
float f4,osg::Vec3* v4):
_vpos(vx),
_f1(f1),
_v1(v1),
_f2(f2),
@@ -134,6 +179,8 @@ class OSGUTIL_EXPORT Tesselator
_v3(v3),
_f4(f4),
_v4(v4) {}
osg::Vec3 *_vpos; // added gwm Jan 2004 the vertex coords s.t. NewVertex can be used in a std::vector
float _f1;
osg::Vec3* _v1;
@@ -149,7 +196,10 @@ class OSGUTIL_EXPORT Tesselator
};
typedef std::map<osg::Vec3*,NewVertex> NewVertexList;
//change NewVertexList from std::map<osg::Vec3*,NewVertex> NewVertexList;
// because this has undefined order of insertion for new vertices.
// which occasionally corrupted the texture mapping.
typedef std::vector<NewVertex> NewVertexList;
typedef std::vector<Vec3d*> Vec3dList;
GLUtesselator* _tobj;
@@ -158,6 +208,22 @@ class OSGUTIL_EXPORT Tesselator
NewVertexList _newVertexList;
GLenum _errorCode;
/** winding rule, which parts will become solid */
WindingType _wtype;
/** tesselation rule, which parts will become solid */
TesselationType _ttype;
bool _boundaryOnly; // see gluTessProperty - if true: make the boundary edges only.
/** number of vertices that are part of the 'original' set of contours */
unsigned int _numberVerts;
/** List of primitives that define the contours */
osg::Geometry::PrimitiveSetList _Contours;
/** count number of primitives in a geometry to get right no. of norms/colurs etc for per_primitive attributes. */
unsigned int _index;
};
}