Made the more of the OSG's referenced object desctructors protected to ensure
that they arn't created on the stack inappropriately. Split the implemention of Matrix up so that it is a simple no referenced counted class and can be safefly created on the stack. To support referenced counting a seperate subclass now exists, this is RefMatrix which inherits from both Matrix and Object.
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@@ -91,7 +91,7 @@ void VertexProgram::apply(State& state) const
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++itr)
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{
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::glMatrixMode((*itr).first);
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::glLoadMatrixf((*itr).second->ptr());
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::glLoadMatrixf((*itr).second.ptr());
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}
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::glMatrixMode(GL_MODELVIEW); // restore matrix mode
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}
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