Added OveralyNode into VS project file, and fleshed out more code in the OveralyNode implementation.
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@@ -57,9 +57,14 @@ class OSGSIM_EXPORT OverlayNode : public osg::Group
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protected :
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virtual ~OverlayNode() {}
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void init();
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typedef osg::buffered_object< osg::ref_ptr<osg::CameraNode> > CameraList;
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mutable CameraList _cameras;
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typedef osg::buffered_value< int > TextureObjectValidList;
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mutable TextureObjectValidList _textureObjectValidList;
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osg::ref_ptr<osg::CameraNode> _camera;
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// overaly subgraph is render to a texture
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osg::ref_ptr<osg::Node> _overlaySubgraph;
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