Converted .ive plugin from using C++ exceptions to using a local equivelant, enabling the build on embedded systems.
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@@ -27,7 +27,7 @@ void AnimationPath::write(DataOutputStream* out){
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((ive::Object*)(obj))->write(out);
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}
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else
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throw Exception("AnimationPath::write(): Could not cast this osg::AnimationPath to an osg::Object.");
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out_THROW_EXCEPTION("AnimationPath::write(): Could not cast this osg::AnimationPath to an osg::Object.");
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// Write AnimationPath's properties.
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// Write loopmode
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@@ -55,7 +55,7 @@ void AnimationPath::read(DataInputStream* in){
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((ive::Object*)(obj))->read(in);
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}
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else
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throw Exception("AnimationPath::read(): Could not cast this osg::AnimationPath to an osg::Object.");
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in_THROW_EXCEPTION("AnimationPath::read(): Could not cast this osg::AnimationPath to an osg::Object.");
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// Read AnimationPath's properties
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// Read loopmode
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@@ -71,6 +71,6 @@ void AnimationPath::read(DataInputStream* in){
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}
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}
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else{
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throw Exception("AnimationPath::read(): Expected AnimationPath identification.");
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in_THROW_EXCEPTION("AnimationPath::read(): Expected AnimationPath identification.");
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}
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}
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