Converted .ive plugin from using C++ exceptions to using a local equivelant, enabling the build on embedded systems.

This commit is contained in:
Robert Osfield
2009-11-17 12:54:55 +00:00
parent a8abfd64c4
commit f417706b06
128 changed files with 790 additions and 655 deletions

View File

@@ -27,7 +27,7 @@ void AnimationPath::write(DataOutputStream* out){
((ive::Object*)(obj))->write(out);
}
else
throw Exception("AnimationPath::write(): Could not cast this osg::AnimationPath to an osg::Object.");
out_THROW_EXCEPTION("AnimationPath::write(): Could not cast this osg::AnimationPath to an osg::Object.");
// Write AnimationPath's properties.
// Write loopmode
@@ -55,7 +55,7 @@ void AnimationPath::read(DataInputStream* in){
((ive::Object*)(obj))->read(in);
}
else
throw Exception("AnimationPath::read(): Could not cast this osg::AnimationPath to an osg::Object.");
in_THROW_EXCEPTION("AnimationPath::read(): Could not cast this osg::AnimationPath to an osg::Object.");
// Read AnimationPath's properties
// Read loopmode
@@ -71,6 +71,6 @@ void AnimationPath::read(DataInputStream* in){
}
}
else{
throw Exception("AnimationPath::read(): Expected AnimationPath identification.");
in_THROW_EXCEPTION("AnimationPath::read(): Expected AnimationPath identification.");
}
}