Converted .ive plugin from using C++ exceptions to using a local equivelant, enabling the build on embedded systems.
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@@ -25,7 +25,7 @@ void Depth::write(DataOutputStream* out){
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((ive::Object*)(obj))->write(out);
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}
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else
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throw Exception("Depth::write(): Could not cast this osg::Depth to an osg::Object.");
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out_THROW_EXCEPTION("Depth::write(): Could not cast this osg::Depth to an osg::Object.");
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// Write Depth's properties.
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out->writeInt(getFunction());
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out->writeBool(getWriteMask());
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@@ -45,7 +45,7 @@ void Depth::read(DataInputStream* in){
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((ive::Object*)(obj))->read(in);
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}
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else
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throw Exception("Depth::read(): Could not cast this osg::Depth to an osg::Object.");
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in_THROW_EXCEPTION("Depth::read(): Could not cast this osg::Depth to an osg::Object.");
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// Read CullFace's properties
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setFunction((osg::Depth::Function)in->readInt());
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setWriteMask(in->readBool());
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@@ -53,7 +53,7 @@ void Depth::read(DataInputStream* in){
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setZFar(in->readFloat());
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}
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else{
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throw Exception("Depth::read(): Expected Depth identification.");
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in_THROW_EXCEPTION("Depth::read(): Expected Depth identification.");
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}
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}
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