Converted .ive plugin from using C++ exceptions to using a local equivelant, enabling the build on embedded systems.
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@@ -27,7 +27,7 @@ void DrawArrays::write(DataOutputStream* out){
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((ive::PrimitiveSet*)(prim))->write(out);
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}
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else
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throw Exception("DrawArrays::write(): Could not cast this osg::DrawArrays to an osg::PrimitiveSet.");
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out_THROW_EXCEPTION("DrawArrays::write(): Could not cast this osg::DrawArrays to an osg::PrimitiveSet.");
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// Write DrawArrays's properties.
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@@ -47,7 +47,7 @@ void DrawArrays::read(DataInputStream* in){
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((ive::PrimitiveSet*)(prim))->read(in);
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}
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else
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throw Exception("DrawArrays::read(): Could not cast this osg::DrawArrays to an osg::PrimitiveSet.");
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in_THROW_EXCEPTION("DrawArrays::read(): Could not cast this osg::DrawArrays to an osg::PrimitiveSet.");
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// Read DrawArrays properties
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@@ -55,6 +55,6 @@ void DrawArrays::read(DataInputStream* in){
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setCount(in->readInt());
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}
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else{
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throw Exception("DrawArrays::read(): Expected DrawArrays identification.");
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in_THROW_EXCEPTION("DrawArrays::read(): Expected DrawArrays identification.");
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}
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}
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