Converted .ive plugin from using C++ exceptions to using a local equivelant, enabling the build on embedded systems.
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@@ -27,7 +27,7 @@ void LightModel::write(DataOutputStream* out){
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if(obj)
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((ive::Object*)(obj))->write(out);
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else
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throw Exception("LightModel::write(): Could not cast this osg::LightModel to an osg::Object.");
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out_THROW_EXCEPTION("LightModel::write(): Could not cast this osg::LightModel to an osg::Object.");
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// write LightModel's properties
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out->writeBool(getTwoSided());
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@@ -50,7 +50,7 @@ void LightModel::read(DataInputStream* in){
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if(obj)
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((ive::Object*)(obj))->read(in);
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else
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throw Exception("LightModel::read(): Could not cast this osg::LightModel to an osg::Object.");
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in_THROW_EXCEPTION("LightModel::read(): Could not cast this osg::LightModel to an osg::Object.");
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// Read LightModel's properties
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setTwoSided(in->readBool());
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@@ -59,6 +59,6 @@ void LightModel::read(DataInputStream* in){
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setColorControl((ColorControl)in->readInt());
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}
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else{
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throw Exception("LightModel::read(): Expected LightModel identification.");
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in_THROW_EXCEPTION("LightModel::read(): Expected LightModel identification.");
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}
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}
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