Converted .ive plugin from using C++ exceptions to using a local equivelant, enabling the build on embedded systems.
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@@ -27,7 +27,7 @@ void LightPointNode::write(DataOutputStream* out){
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((ive::Node*)(node))->write(out);
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}
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else
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throw Exception("LightPointNode::write(): Could not cast this osgSim::LightPointNode to an osg::Node.");
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out_THROW_EXCEPTION("LightPointNode::write(): Could not cast this osgSim::LightPointNode to an osg::Node.");
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// Write LightPointNode's properties.
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out->writeFloat(getMinPixelSize());
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@@ -59,7 +59,7 @@ void LightPointNode::read(DataInputStream* in){
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((ive::Node*)(node))->read(in);
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}
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else
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throw Exception("LightPointNode::read(): Could not cast this osgSim::LightPointNode to an osg::Object.");
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in_THROW_EXCEPTION("LightPointNode::read(): Could not cast this osgSim::LightPointNode to an osg::Object.");
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// Read LightPointNode's properties
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setMinPixelSize(in->readFloat());
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setMaxPixelSize(in->readFloat());
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@@ -79,6 +79,6 @@ void LightPointNode::read(DataInputStream* in){
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}
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}
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else{
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throw Exception("LightPointNode::read(): Expected LightPointNode identification.");
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in_THROW_EXCEPTION("LightPointNode::read(): Expected LightPointNode identification.");
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}
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}
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