Converted .ive plugin from using C++ exceptions to using a local equivelant, enabling the build on embedded systems.
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@@ -27,7 +27,7 @@ void Material::write(DataOutputStream* out){
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((ive::Object*)(obj))->write(out);
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}
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else
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throw Exception("Material::write(): Could not cast this osg::Material to an osg::Object.");
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out_THROW_EXCEPTION("Material::write(): Could not cast this osg::Material to an osg::Object.");
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// Write Material's properties.
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// Write color mode
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@@ -67,7 +67,7 @@ void Material::read(DataInputStream* in){
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((ive::Object*)(obj))->read(in);
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}
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else
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throw Exception("Material::read(): Could not cast this osg::Material to an osg::Object.");
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in_THROW_EXCEPTION("Material::read(): Could not cast this osg::Material to an osg::Object.");
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// Read color mode.
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_colorMode = (osg::Material::ColorMode)in->readInt();
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@@ -93,6 +93,6 @@ void Material::read(DataInputStream* in){
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_shininessBack = in->readFloat();
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}
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else{
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throw Exception("Material::read(): Expected Material identification.");
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in_THROW_EXCEPTION("Material::read(): Expected Material identification.");
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}
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}
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