Converted .ive plugin from using C++ exceptions to using a local equivelant, enabling the build on embedded systems.
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@@ -35,7 +35,7 @@ void Node::write(DataOutputStream* out){
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((ive::Object*)(obj))->write(out);
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}
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else
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throw Exception("Node::write(): Could not cast this osg::Node to an osg::Object.");
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out_THROW_EXCEPTION("Node::write(): Could not cast this osg::Node to an osg::Object.");
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// Write osg::node properties.
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@@ -115,7 +115,7 @@ void Node::read(DataInputStream* in){
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((ive::Object*)(obj))->read(in);
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}
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else
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throw Exception("Node::read(): Could not cast this osg::Node to an osg::Object.");
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in_THROW_EXCEPTION("Node::read(): Could not cast this osg::Node to an osg::Object.");
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if ( in->getVersion() < VERSION_0012 )
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{
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@@ -167,7 +167,7 @@ void Node::read(DataInputStream* in){
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}
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else
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{
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throw Exception("Unknown event callback identification in Node::read()");
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in_THROW_EXCEPTION("Unknown event callback identification in Node::read()");
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}
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}
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@@ -188,6 +188,6 @@ void Node::read(DataInputStream* in){
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setNodeMask(in->readUInt());
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}
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else{
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throw Exception("Node::read(): Expected Node identification");
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in_THROW_EXCEPTION("Node::read(): Expected Node identification");
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}
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}
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