Converted .ive plugin from using C++ exceptions to using a local equivelant, enabling the build on embedded systems.
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@@ -27,7 +27,7 @@ void ShadeModel::write(DataOutputStream* out){
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((ive::Object*)(obj))->write(out);
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}
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else
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throw Exception("ShadeModel::write(): Could not cast this osg::ShadeModel to an osg::Object.");
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out_THROW_EXCEPTION("ShadeModel::write(): Could not cast this osg::ShadeModel to an osg::Object.");
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// Write ShadeModel's properties.
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out->writeInt(getMode());
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}
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@@ -44,11 +44,11 @@ void ShadeModel::read(DataInputStream* in){
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((ive::Object*)(obj))->read(in);
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}
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else
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throw Exception("ShadeModel::read(): Could not cast this osg::ShadeModel to an osg::Object.");
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in_THROW_EXCEPTION("ShadeModel::read(): Could not cast this osg::ShadeModel to an osg::Object.");
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// Read ShadeModel's properties
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setMode((Mode)in->readInt());
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}
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else{
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throw Exception("ShadeModel::read(): Expected ShadeModel identification.");
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in_THROW_EXCEPTION("ShadeModel::read(): Expected ShadeModel identification.");
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}
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}
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