Converted .ive plugin from using C++ exceptions to using a local equivelant, enabling the build on embedded systems.
This commit is contained in:
@@ -28,7 +28,7 @@ void Shader::write(DataOutputStream* out){
|
||||
((ive::Object*)(obj))->write(out);
|
||||
}
|
||||
else
|
||||
throw Exception("Shader::write(): Could not cast this osg::Shader to an osg::Object.");
|
||||
out_THROW_EXCEPTION("Shader::write(): Could not cast this osg::Shader to an osg::Object.");
|
||||
|
||||
if ( out->getVersion() < VERSION_0012 )
|
||||
{
|
||||
@@ -54,12 +54,12 @@ void Shader::read(DataInputStream* in)
|
||||
((ive::Object*)(obj))->read(in);
|
||||
}
|
||||
else
|
||||
throw Exception("Shader::read(): Could not cast this osg::Shader to an osg::Object.");
|
||||
in_THROW_EXCEPTION("Shader::read(): Could not cast this osg::Shader to an osg::Object.");
|
||||
|
||||
}
|
||||
else
|
||||
{
|
||||
throw Exception("Shader::read(): Expected Shader identification.");
|
||||
in_THROW_EXCEPTION("Shader::read(): Expected Shader identification.");
|
||||
}
|
||||
|
||||
if ( in->getVersion() < VERSION_0012 )
|
||||
|
||||
Reference in New Issue
Block a user