Converted .ive plugin from using C++ exceptions to using a local equivelant, enabling the build on embedded systems.

This commit is contained in:
Robert Osfield
2009-11-17 12:54:55 +00:00
parent a8abfd64c4
commit f417706b06
128 changed files with 790 additions and 655 deletions

View File

@@ -28,7 +28,7 @@ void Shader::write(DataOutputStream* out){
((ive::Object*)(obj))->write(out);
}
else
throw Exception("Shader::write(): Could not cast this osg::Shader to an osg::Object.");
out_THROW_EXCEPTION("Shader::write(): Could not cast this osg::Shader to an osg::Object.");
if ( out->getVersion() < VERSION_0012 )
{
@@ -54,12 +54,12 @@ void Shader::read(DataInputStream* in)
((ive::Object*)(obj))->read(in);
}
else
throw Exception("Shader::read(): Could not cast this osg::Shader to an osg::Object.");
in_THROW_EXCEPTION("Shader::read(): Could not cast this osg::Shader to an osg::Object.");
}
else
{
throw Exception("Shader::read(): Expected Shader identification.");
in_THROW_EXCEPTION("Shader::read(): Expected Shader identification.");
}
if ( in->getVersion() < VERSION_0012 )