Converted .ive plugin from using C++ exceptions to using a local equivelant, enabling the build on embedded systems.
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@@ -27,7 +27,7 @@ void Stencil::write(DataOutputStream* out){
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((ive::Object*)(obj))->write(out);
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}
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else
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throw Exception("Stencil::write(): Could not cast this osg::Stencil to an osg::Object.");
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out_THROW_EXCEPTION("Stencil::write(): Could not cast this osg::Stencil to an osg::Object.");
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// Write Stencil's properties.
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out->writeInt(getFunction());
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@@ -56,7 +56,7 @@ void Stencil::read(DataInputStream* in){
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((ive::Object*)(obj))->read(in);
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}
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else
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throw Exception("Stencil::read(): Could not cast this osg::Stencil to an osg::Object.");
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in_THROW_EXCEPTION("Stencil::read(): Could not cast this osg::Stencil to an osg::Object.");
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setFunction((Function)in->readInt());
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setFunctionRef(in->readInt());
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@@ -70,6 +70,6 @@ void Stencil::read(DataInputStream* in){
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}
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else{
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throw Exception("Stencil::read(): Expected Stencil identification.");
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in_THROW_EXCEPTION("Stencil::read(): Expected Stencil identification.");
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}
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}
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