Converted .ive plugin from using C++ exceptions to using a local equivelant, enabling the build on embedded systems.
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@@ -28,7 +28,7 @@ void Texture::write(DataOutputStream* out){
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((ive::Object*)(obj))->write(out);
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}
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else
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throw Exception("Texture::write(): Could not cast this osg::Texture to an osg::Object.");
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out_THROW_EXCEPTION("Texture::write(): Could not cast this osg::Texture to an osg::Object.");
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// Write Texture's properties.
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out->writeInt(_wrap_s);
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@@ -79,7 +79,7 @@ void Texture::read(DataInputStream* in)
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((ive::Object*)(obj))->read(in);
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}
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else
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throw Exception("Texture::read(): Could not cast this osg::Texture to an osg::Object.");
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in_THROW_EXCEPTION("Texture::read(): Could not cast this osg::Texture to an osg::Object.");
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// Read properties
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_wrap_s = (osg::Texture::WrapMode)in->readInt();
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@@ -115,6 +115,6 @@ void Texture::read(DataInputStream* in)
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}
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else
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{
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throw Exception("Texture::read(): Expected Texture identification.");
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in_THROW_EXCEPTION("Texture::read(): Expected Texture identification.");
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}
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}
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