Converted .ive plugin from using C++ exceptions to using a local equivelant, enabling the build on embedded systems.

This commit is contained in:
Robert Osfield
2009-11-17 12:54:55 +00:00
parent a8abfd64c4
commit f417706b06
128 changed files with 790 additions and 655 deletions

View File

@@ -28,7 +28,7 @@ void Texture::write(DataOutputStream* out){
((ive::Object*)(obj))->write(out);
}
else
throw Exception("Texture::write(): Could not cast this osg::Texture to an osg::Object.");
out_THROW_EXCEPTION("Texture::write(): Could not cast this osg::Texture to an osg::Object.");
// Write Texture's properties.
out->writeInt(_wrap_s);
@@ -79,7 +79,7 @@ void Texture::read(DataInputStream* in)
((ive::Object*)(obj))->read(in);
}
else
throw Exception("Texture::read(): Could not cast this osg::Texture to an osg::Object.");
in_THROW_EXCEPTION("Texture::read(): Could not cast this osg::Texture to an osg::Object.");
// Read properties
_wrap_s = (osg::Texture::WrapMode)in->readInt();
@@ -115,6 +115,6 @@ void Texture::read(DataInputStream* in)
}
else
{
throw Exception("Texture::read(): Expected Texture identification.");
in_THROW_EXCEPTION("Texture::read(): Expected Texture identification.");
}
}