From Farshid Lashkari & Robert Osfield: Added support for VERTICAL_INTERLACE and HORIZONTAL_INTERLACE
stereo modes use the stencil buffer.
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@@ -90,7 +90,9 @@ class OSG_EXPORT DisplaySettings : public osg::Referenced
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HORIZONTAL_SPLIT,
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VERTICAL_SPLIT,
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LEFT_EYE,
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RIGHT_EYE
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RIGHT_EYE,
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HORIZONTAL_INTERLACE,
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VERTICAL_INTERLACE
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};
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void setStereoMode(StereoMode mode) { _stereoMode = mode; }
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@@ -113,6 +113,13 @@ class OSGUTIL_EXPORT SceneView : public osg::Referenced, public osg::CullSetting
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void setClearColor(const osg::Vec4& color) { _clearColor=color; }
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/** Get the color used in glClearColor.*/
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const osg::Vec4& getClearColor() const { return _clearColor; }
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/** Mannually set the redraw interlaced stereo stencil mask request flag to control whether to redraw the stencil buffer on the next frame.*/
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void setRedrawInterlacedStereoStencilMask(bool flag) { _redrawInterlacedStereoStencilMask = flag; }
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/** Get the redraw interlaced stereo stencil mask request flag.*/
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bool getRedrawInterlacedStereoStencilMask() const { return _redrawInterlacedStereoStencilMask; }
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void setGlobalStateSet(osg::StateSet* state) { _globalStateSet = state; }
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@@ -504,6 +511,11 @@ class OSGUTIL_EXPORT SceneView : public osg::Referenced, public osg::CullSetting
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int _activeUniforms;
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double _previousFrameTime;
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bool _redrawInterlacedStereoStencilMask;
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int _interlacedStereoStencilWidth;
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int _interlacedStereoStencilHeight;
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};
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}
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