From Roland Smeenk, "Attached you will find a large set of small typo fixes (mainly in the comments)."
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@@ -41,7 +41,7 @@ osg::StateSet* create1DTextureStateToDecorate(osg::Node* loadedModel)
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int noPixels = 1024;
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// allocate the image data, noPixels x 1 x 1 with 4 rgba floats - equivilant to a Vec4!
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// allocate the image data, noPixels x 1 x 1 with 4 rgba floats - equivalent to a Vec4!
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image->allocateImage(noPixels,1,1,GL_RGBA,GL_FLOAT);
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image->setInternalTextureFormat(GL_RGBA);
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