From Roland Smeenk, "Attached you will find a large set of small typo fixes (mainly in the comments)."
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@@ -262,7 +262,7 @@ struct ProcessRow
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}
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///////////////////////////////////////////////////////////////////////////////
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// alpha luminiance sources..
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// alpha luminance sources..
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virtual void LA_to_A(unsigned int num, unsigned char* source, unsigned char* dest) const
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{
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for(unsigned int i=0;i<num;++i)
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@@ -757,7 +757,7 @@ osg::Node* createShaderModel(osg::ref_ptr<osg::Image>& image_3d, osg::ref_ptr<os
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// set up the 3d texture itself,
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// note, well set the filtering up so that mip mapping is disabled,
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// gluBuild3DMipsmaps doesn't do a very good job of handled the
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// inbalanced dimensions of the 256x256x4 texture.
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// imbalanced dimensions of the 256x256x4 texture.
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osg::Texture3D* texture3D = new osg::Texture3D;
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texture3D->setFilter(osg::Texture3D::MIN_FILTER,osg::Texture3D::LINEAR);
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texture3D->setFilter(osg::Texture3D::MAG_FILTER,osg::Texture3D::LINEAR);
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@@ -1138,7 +1138,7 @@ osg::Node* createModel(osg::ref_ptr<osg::Image>& image_3d, osg::ref_ptr<osg::Ima
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// set up the 3d texture itself,
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// note, well set the filtering up so that mip mapping is disabled,
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// gluBuild3DMipsmaps doesn't do a very good job of handled the
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// inbalanced dimensions of the 256x256x4 texture.
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// imbalanced dimensions of the 256x256x4 texture.
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osg::Texture3D* texture3D = new osg::Texture3D;
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texture3D->setFilter(osg::Texture3D::MIN_FILTER,osg::Texture3D::LINEAR);
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texture3D->setFilter(osg::Texture3D::MAG_FILTER,osg::Texture3D::LINEAR);
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@@ -1332,7 +1332,7 @@ osg::Image* readRaw(int sizeX, int sizeY, int sizeZ, int numberBytesPerComponent
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{
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for(int t=0;t<sizeT;++t)
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{
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// reset the indices to begining
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// reset the indices to beginning
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readOp._pos = 0;
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writeOp._pos = 0;
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@@ -1562,14 +1562,14 @@ int main( int argc, char **argv )
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// any option left unread are converted into errors to write out later.
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arguments.reportRemainingOptionsAsUnrecognized();
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// report any errors if they have occured when parsing the program aguments.
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// report any errors if they have occurred when parsing the program arguments.
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if (arguments.errors())
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{
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arguments.writeErrorMessages(std::cout);
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return 1;
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}
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// assume remaining argments are file names of textures.
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// assume remaining arguments are file names of textures.
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for(int pos=1;pos<arguments.argc() && !image_3d;++pos)
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{
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if (!arguments.isOption(pos))
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