From Roland Smeenk, "Attached you will find a large set of small typo fixes (mainly in the comments)."
This commit is contained in:
@@ -24,7 +24,7 @@ namespace osg {
|
||||
|
||||
/** CameraView - is a Transform that is used to specify camera views from within the scene graph.
|
||||
* The application must attach a camera to a CameraView via the NodePath from the top of the scene graph
|
||||
* to the CameraView node itself, and accimulate the view matrix from this NodePath.
|
||||
* to the CameraView node itself, and accumulate the view matrix from this NodePath.
|
||||
*/
|
||||
class OSG_EXPORT CameraView : public Transform
|
||||
{
|
||||
@@ -48,16 +48,16 @@ class OSG_EXPORT CameraView : public Transform
|
||||
/** Get the position of the camera view.*/
|
||||
inline const Vec3d& getPosition() const { return _position; }
|
||||
|
||||
/** Set the attitide of the camera view.*/
|
||||
/** Set the attitude of the camera view.*/
|
||||
inline void setAttitude(const Quat& quat) { _attitude = quat; dirtyBound(); }
|
||||
|
||||
/** Get the attitide of the camera view.*/
|
||||
/** Get the attitude of the camera view.*/
|
||||
inline const Quat& getAttitude() const { return _attitude; }
|
||||
|
||||
/** Set the field of view.
|
||||
* The cameras field of view can be contrained to either the horizontal or vertex axis of the camera, or unconstrained
|
||||
* The cameras field of view can be constrained to either the horizontal or vertex axis of the camera, or unconstrained
|
||||
* in which case the camera/application are left to choose an appropriate field of view.
|
||||
* The default value if 60 degrres. */
|
||||
* The default value if 60 degrees. */
|
||||
inline void setFieldOfView(double fieldOfView) { _fieldOfView = fieldOfView; }
|
||||
|
||||
/** Get the field of view.*/
|
||||
@@ -70,7 +70,7 @@ class OSG_EXPORT CameraView : public Transform
|
||||
VERTICAL
|
||||
};
|
||||
|
||||
/** Set the field of view mode - controlling how the field of view of the camera is contrained by the CameaView settings.*/
|
||||
/** Set the field of view mode - controlling how the field of view of the camera is constrained by the CameaView settings.*/
|
||||
inline void setFieldOfViewMode(FieldOfViewMode mode) { _fieldOfViewMode = mode; }
|
||||
|
||||
/** Get the field of view mode.*/
|
||||
|
||||
Reference in New Issue
Block a user