From Roland Smeenk, "Attached you will find a large set of small typo fixes (mainly in the comments)."
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@@ -41,14 +41,14 @@ class OSG_EXPORT DeleteHandler
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/** Set the number of frames to retain objects that are have been requested for deletion.
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* When set to zero objects are deleted immediately, by set to 1 there are kept around for an extra frame etc.
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* The ability to retain obejcts for several frames is useful to prevent premature deletion when objects
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* are stil be used the graphics threads that are using double buffering of rendering data structures with
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* The ability to retain objects for several frames is useful to prevent premature deletion when objects
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* are still be used the graphics threads that are using double buffering of rendering data structures with
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* non ref_ptr<> pointers to scene graph elements.*/
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void setNumFramesToRetainObjects(int numberOfFramesToRetainObjects) { _numFramesToRetainObjects = numberOfFramesToRetainObjects; }
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int getNumFramesToRetainObjects() const { return _numFramesToRetainObjects; }
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/** Set the current frame numberso that subsequent deletes get tagged as associated with this frame.*/
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/** Set the current frame number so that subsequent deletes get tagged as associated with this frame.*/
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void setFrameNumber(int frameNumber) { _currentFrameNumber = frameNumber; }
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/** Get the current frame number.*/
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