From Roland Smeenk, "Attached you will find a large set of small typo fixes (mainly in the comments)."

This commit is contained in:
Robert Osfield
2007-12-10 17:30:18 +00:00
parent 1dcb6cc4fd
commit f4afa427a7
216 changed files with 613 additions and 619 deletions

View File

@@ -41,14 +41,14 @@ class OSG_EXPORT DeleteHandler
/** Set the number of frames to retain objects that are have been requested for deletion.
* When set to zero objects are deleted immediately, by set to 1 there are kept around for an extra frame etc.
* The ability to retain obejcts for several frames is useful to prevent premature deletion when objects
* are stil be used the graphics threads that are using double buffering of rendering data structures with
* The ability to retain objects for several frames is useful to prevent premature deletion when objects
* are still be used the graphics threads that are using double buffering of rendering data structures with
* non ref_ptr<> pointers to scene graph elements.*/
void setNumFramesToRetainObjects(int numberOfFramesToRetainObjects) { _numFramesToRetainObjects = numberOfFramesToRetainObjects; }
int getNumFramesToRetainObjects() const { return _numFramesToRetainObjects; }
/** Set the current frame numberso that subsequent deletes get tagged as associated with this frame.*/
/** Set the current frame number so that subsequent deletes get tagged as associated with this frame.*/
void setFrameNumber(int frameNumber) { _currentFrameNumber = frameNumber; }
/** Get the current frame number.*/