From Roland Smeenk, "Attached you will find a large set of small typo fixes (mainly in the comments)."

This commit is contained in:
Robert Osfield
2007-12-10 17:30:18 +00:00
parent 1dcb6cc4fd
commit f4afa427a7
216 changed files with 613 additions and 619 deletions

View File

@@ -125,7 +125,7 @@ class OSG_EXPORT Drawable : public Object
virtual const Geometry* asGeometry() const { return 0; }
/** Compute the DataVariance based on an assestment of callback etc.*/
/** Compute the DataVariance based on an assessment of callback etc.*/
virtual void computeDataVariance();
@@ -310,7 +310,7 @@ class OSG_EXPORT Drawable : public Object
virtual void resizeGLObjectBuffers(unsigned int maxSize);
/** If State is non-zero, this function releases OpenGL objects for
* the specified graphics context. Otherwise, releases OpenGL objexts
* the specified graphics context. Otherwise, releases OpenGL objects
* for all graphics contexts. */
virtual void releaseGLObjects(State* state=0) const;
@@ -420,8 +420,8 @@ class OSG_EXPORT Drawable : public Object
/** drawImplementation(RenderInfo&) is a pure virtual method for the actual implementation of OpenGL drawing calls, such as vertex arrays and primitives, that
* must be implemented in concrete subclasses of the Drawable base class, examples include osg::Geometry and osg::ShapeDrawable.
* drawImplementation(RenderInfo&) is called from the draw(RenderInfo&) method, with the draw method handling management of OpenGL display lists,
* and drawImplementation(RenderInfo&) handling the actuall drawing itself.
* @param renderInfo The osg::RenderInfo object that encapulates the current rendering information including the osg::State OpenGL state for the current graphics context. */
* and drawImplementation(RenderInfo&) handling the actual drawing itself.
* @param renderInfo The osg::RenderInfo object that encapsulates the current rendering information including the osg::State OpenGL state for the current graphics context. */
virtual void drawImplementation(RenderInfo& renderInfo) const = 0;
@@ -479,7 +479,7 @@ class OSG_EXPORT Drawable : public Object
TEXTURE_COORDS_5 = TEXTURE_COORDS_0+5,
TEXTURE_COORDS_6 = TEXTURE_COORDS_0+6,
TEXTURE_COORDS_7 = TEXTURE_COORDS_0+7
// only eight texture coord examples provided here, but underlying code can handle any no of texure units,
// only eight texture coord examples provided here, but underlying code can handle any no of texture units,
// simply co them as (TEXTURE_COORDS_0+unit).
};