From Roland Smeenk, "Attached you will find a large set of small typo fixes (mainly in the comments)."
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@@ -81,13 +81,13 @@ class OSG_EXPORT GraphicsContext : public Object
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sharedContext(0),
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setInheritedWindowPixelFormat(false) {}
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// graphics context orginal and size
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// graphics context original and size
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int x;
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int y;
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int width;
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int height;
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// window decoration and baviour
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// window decoration and behaviour
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std::string windowName;
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bool windowDecoration;
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bool supportsResize;
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@@ -153,7 +153,7 @@ class OSG_EXPORT GraphicsContext : public Object
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};
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/** Set the querry the windowing system for screens and create graphics context - this functor should be supplied by the windows toolkit. */
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/** Set the query the windowing system for screens and create graphics context - this functor should be supplied by the windows toolkit. */
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static void setWindowingSystemInterface(WindowingSystemInterface* wsInterface);
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/** Get the WindowingSystemInterface*/
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@@ -169,7 +169,7 @@ class OSG_EXPORT GraphicsContext : public Object
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/** Get the current max ContextID.*/
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static unsigned int getMaxContextID();
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/** Increment the usage count associate with a contextID. The usage count speficies how many graphics contexts a specific contextID is shared between.*/
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/** Increment the usage count associate with a contextID. The usage count specifies how many graphics contexts a specific contextID is shared between.*/
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static void incrementContextIDUsageCount(unsigned int contextID);
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/** Decrement the usage count associate with a contextID. Once the contextID goes to 0 the contextID is then free to be reused.*/
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@@ -217,7 +217,7 @@ class OSG_EXPORT GraphicsContext : public Object
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/** Get the operations queue mutex.*/
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OpenThreads::Mutex* getOperationsMutex() { return &_operationsMutex; }
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/** Get the operations queue block used to mark an empty queue, if you end items into the empty queu you must release this block.*/
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/** Get the operations queue block used to mark an empty queue, if you end items into the empty queue you must release this block.*/
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osg::RefBlock* getOperationsBlock() { return _operationsBlock.get(); }
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/** Get the current operations that is being run.*/
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@@ -261,7 +261,7 @@ class OSG_EXPORT GraphicsContext : public Object
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virtual void clear();
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/** Realise the GraphicsContext.*/
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/** Realize the GraphicsContext.*/
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bool realize();
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/** close the graphics context.
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@@ -274,17 +274,17 @@ class OSG_EXPORT GraphicsContext : public Object
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/** swap the front and back buffers.*/
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void swapBuffers();
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/** Return true if the graphics context has been realised and is ready to use.*/
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/** Return true if the graphics context has been realized and is ready to use.*/
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inline bool isRealized() const { return isRealizedImplementation(); }
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/** Make this graphics context current.
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* Implementated by calling makeCurrentImplementation().
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* Implemented by calling makeCurrentImplementation().
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* Returns true on success. */
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bool makeCurrent();
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/** Make this graphics context current with specified read context.
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* Implementated by calling makeContextCurrentImplementation().
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* Implemented by calling makeContextCurrentImplementation().
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* Returns true on success. */
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bool makeContextCurrent(GraphicsContext* readContext);
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@@ -313,35 +313,35 @@ class OSG_EXPORT GraphicsContext : public Object
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const GraphicsThread* getGraphicsThread() const { return _graphicsThread.get(); }
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/** Realise the GraphicsContext implementation,
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* Pure virtual - must be implemented by concrate implementations of GraphicsContext. */
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/** Realize the GraphicsContext implementation,
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* Pure virtual - must be implemented by concrete implementations of GraphicsContext. */
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virtual bool realizeImplementation() = 0;
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/** Return true if the graphics context has been realised, and is ready to use, implementation.
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* Pure virtual - must be implemented by concrate implementations of GraphicsContext. */
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/** Return true if the graphics context has been realized, and is ready to use, implementation.
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* Pure virtual - must be implemented by concrete implementations of GraphicsContext. */
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virtual bool isRealizedImplementation() const = 0;
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/** Close the graphics context implementation.
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* Pure virtual - must be implemented by concrate implementations of GraphicsContext. */
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* Pure virtual - must be implemented by concrete implementations of GraphicsContext. */
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virtual void closeImplementation() = 0;
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/** Make this graphics context current implementation.
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* Pure virtual - must be implemented by concrate implementations of GraphicsContext. */
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* Pure virtual - must be implemented by concrete implementations of GraphicsContext. */
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virtual bool makeCurrentImplementation() = 0;
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/** Make this graphics context current with specified read context implementation.
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* Pure virtual - must be implemented by concrate implementations of GraphicsContext. */
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* Pure virtual - must be implemented by concrete implementations of GraphicsContext. */
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virtual bool makeContextCurrentImplementation(GraphicsContext* readContext) = 0;
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/** Release the graphics context implementation.*/
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virtual bool releaseContextImplementation() = 0;
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/** Pure virtual, Bind the graphics context to associated texture implementation.
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* Pure virtual - must be implemented by concrate implementations of GraphicsContext. */
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* Pure virtual - must be implemented by concrete implementations of GraphicsContext. */
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virtual void bindPBufferToTextureImplementation(GLenum buffer) = 0;
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/** Swap the front and back buffers implementation.
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* Pure virtual - must be implemented by Concrate implementations of GraphicsContext. */
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* Pure virtual - must be implemented by concrete implementations of GraphicsContext. */
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virtual void swapBuffersImplementation() = 0;
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