From Roland Smeenk, "Attached you will find a large set of small typo fixes (mainly in the comments)."
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@@ -123,13 +123,13 @@ class OSG_EXPORT Matrixd
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value_type angle3, const Vec3d& axis3);
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/** decompose the matrix into translation, rotation, scale and scale orietation.*/
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/** decompose the matrix into translation, rotation, scale and scale orientation.*/
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void decompose( osg::Vec3f& translation,
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osg::Quat& rotation,
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osg::Vec3f& scale,
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osg::Quat& so ) const;
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/** decompose the matrix into translation, rotation, scale and scale orietation.*/
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/** decompose the matrix into translation, rotation, scale and scale orientation.*/
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void decompose( osg::Vec3d& translation,
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osg::Quat& rotation,
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osg::Vec3d& scale,
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@@ -143,7 +143,7 @@ class OSG_EXPORT Matrixd
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double bottom, double top,
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double zNear, double zFar);
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/** Get the othogrraphic settings of the orthographic projection matrix.
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/** Get the orthographic settings of the orthographic projection matrix.
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* Note, if matrix is not an orthographic matrix then invalid values
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* will be returned.
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*/
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