From Roland Smeenk, "Attached you will find a large set of small typo fixes (mainly in the comments)."

This commit is contained in:
Robert Osfield
2007-12-10 17:30:18 +00:00
parent 1dcb6cc4fd
commit f4afa427a7
216 changed files with 613 additions and 619 deletions

View File

@@ -245,10 +245,10 @@ class OSG_EXPORT Node : public Object
/** Return the node's const StateSet. Returns NULL if a stateset is not attached.*/
inline const osg::StateSet* getStateSet() const { return _stateset.get(); }
/** Set the intial bounding volume to use when computing the overall bounding volume.*/
/** Set the initial bounding volume to use when computing the overall bounding volume.*/
void setInitialBound(const osg::BoundingSphere& bsphere) { _initialBound = bsphere; dirtyBound(); }
/** Set the intial bounding volume to use when computing the overall bounding volume.*/
/** Set the initial bounding volume to use when computing the overall bounding volume.*/
const BoundingSphere& getInitialBound() const { return _initialBound; }
/** Mark this node's bounding sphere dirty.
@@ -306,7 +306,7 @@ class OSG_EXPORT Node : public Object
virtual void resizeGLObjectBuffers(unsigned int /*maxSize*/);
/** If State is non-zero, this function releases any associated OpenGL objects for
* the specified graphics context. Otherwise, releases OpenGL objexts
* the specified graphics context. Otherwise, releases OpenGL objects
* for all graphics contexts. */
virtual void releaseGLObjects(osg::State* = 0) const;