From Roland Smeenk, "Attached you will find a large set of small typo fixes (mainly in the comments)."
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@@ -245,10 +245,10 @@ class OSG_EXPORT Node : public Object
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/** Return the node's const StateSet. Returns NULL if a stateset is not attached.*/
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inline const osg::StateSet* getStateSet() const { return _stateset.get(); }
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/** Set the intial bounding volume to use when computing the overall bounding volume.*/
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/** Set the initial bounding volume to use when computing the overall bounding volume.*/
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void setInitialBound(const osg::BoundingSphere& bsphere) { _initialBound = bsphere; dirtyBound(); }
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/** Set the intial bounding volume to use when computing the overall bounding volume.*/
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/** Set the initial bounding volume to use when computing the overall bounding volume.*/
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const BoundingSphere& getInitialBound() const { return _initialBound; }
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/** Mark this node's bounding sphere dirty.
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@@ -306,7 +306,7 @@ class OSG_EXPORT Node : public Object
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virtual void resizeGLObjectBuffers(unsigned int /*maxSize*/);
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/** If State is non-zero, this function releases any associated OpenGL objects for
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* the specified graphics context. Otherwise, releases OpenGL objexts
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* the specified graphics context. Otherwise, releases OpenGL objects
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* for all graphics contexts. */
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virtual void releaseGLObjects(osg::State* = 0) const;
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