From Roland Smeenk, "Attached you will find a large set of small typo fixes (mainly in the comments)."
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@@ -275,7 +275,7 @@ class OSG_EXPORT PrimitiveSet : public Object
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virtual void resizeGLObjectBuffers(unsigned int /*maxSize*/) {}
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/** If State is non-zero, this function releases OpenGL objects for
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* the specified graphics context. Otherwise, releases OpenGL objexts
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* the specified graphics context. Otherwise, releases OpenGL objects
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* for all graphics contexts. */
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virtual void releaseGLObjects(State* /*state*/=0) const {}
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@@ -485,7 +485,7 @@ class DrawElements : public PrimitiveSet
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}
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/** If State is non-zero, this function releases OpenGL objects for
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* the specified graphics context. Otherwise, releases OpenGL objexts
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* the specified graphics context. Otherwise, releases OpenGL objects
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* for all graphics contexts. */
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virtual void releaseGLObjects(State* state=0) const
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{
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