From Roland Smeenk, "Attached you will find a large set of small typo fixes (mainly in the comments)."
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@@ -103,7 +103,7 @@ class OSG_EXPORT Shader : public osg::Object
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bool getGlShaderInfoLog(unsigned int contextID, std::string& log) const;
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/** Mark internal glShader for deletion.
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* Deletion requests are queued tuntil they can be executed
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* Deletion requests are queued until they can be executed
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* in the proper GL context. */
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static void deleteGlShader(unsigned int contextID, GLuint shader);
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