From Roland Smeenk, "Attached you will find a large set of small typo fixes (mainly in the comments)."
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@@ -69,8 +69,8 @@ namespace osg {
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class GraphicsContext;
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/** Encapsulates the current applied OpenGL modes, attributes and vertex arrays settings,
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* implements lazy state updating and provides accessors for querrying the current state.
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. The venerable Red Book says that "OpenGL is a state machine", and this class
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* implements lazy state updating and provides accessors for querying the current state.
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* The venerable Red Book says that "OpenGL is a state machine", and this class
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* represents the OpenGL state in OSG. Furthermore, \c State also has other
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* important features:
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* - It works as a stack of states (see \c pushStateSet() and
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@@ -79,7 +79,7 @@ class GraphicsContext;
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* - It implements lazy state updating. This means that, if one requests a
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* state change and that particular state is already in the requested state,
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* no OpenGL call will be made. This ensures that the OpenGL pipeline is not
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* stalled by unncessary state changes.
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* stalled by unnecessary state changes.
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* - It allows to query the current OpenGL state without calls to \c glGet*(),
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* which typically stall the graphics pipeline (see, for instance,
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* \c captureCurrentState() and \c getModelViewMatrix()).
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@@ -377,7 +377,7 @@ class OSG_EXPORT State : public Referenced
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/** texture Attribute has been applied externally,
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* and therefore this attribute type has been dirtied
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* and will need to be re-appplied on next osg::State.apply(..).
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* and will need to be re-applied on next osg::State.apply(..).
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* note, if you have an osg::StateAttribute which you have applied externally
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* then use the have_applied(attribute) method as this will the osg::State to
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* track the current state more accurately and enable lazy state updating such
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@@ -881,7 +881,7 @@ class OSG_EXPORT State : public Referenced
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/** Set the current texture unit, return true if selected,
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* false if selection failed such as when multitexturing is not supported.
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* false if selection failed such as when multi texturing is not supported.
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* note, only updates values that change.*/
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bool setActiveTextureUnit( unsigned int unit );
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@@ -889,7 +889,7 @@ class OSG_EXPORT State : public Referenced
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unsigned int getActiveTextureUnit() const { return _currentActiveTextureUnit; }
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/** Set the current tex coord array texture unit, return true if selected,
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* false if selection failed such as when multitexturing is not supported.
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* false if selection failed such as when multi texturing is not supported.
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* note, only updates values that change.*/
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bool setClientActiveTextureUnit( unsigned int unit );
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