From Roland Smeenk, "Attached you will find a large set of small typo fixes (mainly in the comments)."

This commit is contained in:
Robert Osfield
2007-12-10 17:30:18 +00:00
parent 1dcb6cc4fd
commit f4afa427a7
216 changed files with 613 additions and 619 deletions

View File

@@ -355,7 +355,7 @@ class OSG_EXPORT Texture : public osg::StateAttribute
/** Sets the maximum anisotropy value, default value is 1.0 for no
* anisotropic filtering. If hardware does not support anisotropic
* filtering, use normal filtering (equivilant to a max anisotropy
* filtering, use normal filtering (equivalent to a max anisotropy
* value of 1.0. Valid range is 1.0f upwards. The maximum value
* depends on the graphics system. */
void setMaxAnisotropy(float anis);
@@ -371,7 +371,7 @@ class OSG_EXPORT Texture : public osg::StateAttribute
inline bool getUseHardwareMipMapGeneration() const { return _useHardwareMipMapGeneration; }
/** Sets whether or not the apply() function will unreference the image
* data. If enabled, and the image data is only referened by this
* data. If enabled, and the image data is only referenced by this
* Texture, apply() will delete the image data. */
inline void setUnRefImageDataAfterApply(bool flag) { _unrefImageDataAfterApply = flag; }
@@ -495,7 +495,7 @@ class OSG_EXPORT Texture : public osg::StateAttribute
* The OpenGL's glGenerateMipmapEXT function is used to generate the mipmap levels.
* If glGenerateMipmapEXT is not supported or texture's internal format is not supported
* by the glGenerateMipmapEXT, then empty mipmap levels will
* be allocated manualy. The mipmap levels are also allocated if a non-mipmapped
* be allocated manually. The mipmap levels are also allocated if a non-mipmapped
* min filter is used. */
void allocateMipmapLevels();
@@ -542,16 +542,16 @@ class OSG_EXPORT Texture : public osg::StateAttribute
virtual unsigned int getNumImages() const = 0;
/** Set the PBuffer graphis context to read from when using PBuffers for RenderToTexture.*/
/** Set the PBuffer graphics context to read from when using PBuffers for RenderToTexture.*/
void setReadPBuffer(GraphicsContext* context) { _readPBuffer = context; }
/** Get the PBuffer graphis context to read from when using PBuffers for RenderToTexture.*/
/** Get the PBuffer graphics context to read from when using PBuffers for RenderToTexture.*/
GraphicsContext* getReadPBuffer() { return _readPBuffer.get(); }
/** Get the const PBuffer graphis context to read from when using PBuffers for RenderToTexture.*/
/** Get the const PBuffer graphics context to read from when using PBuffers for RenderToTexture.*/
const GraphicsContext* getReadPBuffer() const { return _readPBuffer.get(); }
/** Texture is a pure virtual base class, apply must be overriden. */
/** Texture is a pure virtual base class, apply must be overridden. */
virtual void apply(State& state) const = 0;
/** Calls apply(state) to compile the texture. */
@@ -561,12 +561,12 @@ class OSG_EXPORT Texture : public osg::StateAttribute
virtual void resizeGLObjectBuffers(unsigned int maxSize);
/** If State is non-zero, this function releases OpenGL objects for
* the specified graphics context. Otherwise, releases OpenGL objexts
* the specified graphics context. Otherwise, releases OpenGL objects
* for all graphics contexts. */
virtual void releaseGLObjects(State* state=0) const;
/** Encapsulates queries of extension availability, obtains extension
* function pointers, and provides convinience wrappers for
* function pointers, and provides convenience wrappers for
* calling extension functions. */
class OSG_EXPORT Extensions : public osg::Referenced
{
@@ -681,7 +681,7 @@ class OSG_EXPORT Texture : public osg::StateAttribute
/** Overrides Extensions objects across graphics contexts. Typically
* used to ensure the same lowest common denominator of extensions
* on sustems with different graphics pipes. */
* on systems with different graphics pipes. */
static void setExtensions(unsigned int contextID,Extensions* extensions);
/** Determine whether the given internalFormat is a compressed
@@ -716,7 +716,7 @@ class OSG_EXPORT Texture : public osg::StateAttribute
void computeInternalFormatType() const;
/** Helper method. Sets texture paramters. */
/** Helper method. Sets texture parameters. */
void applyTexParameters(GLenum target, State& state) const;
/** Helper method to generate empty mipmap levels by calling of glGenerateMipmapEXT.