From Roland Smeenk, "Attached you will find a large set of small typo fixes (mainly in the comments)."

This commit is contained in:
Robert Osfield
2007-12-10 17:30:18 +00:00
parent 1dcb6cc4fd
commit f4afa427a7
216 changed files with 613 additions and 619 deletions

View File

@@ -43,7 +43,7 @@ public:
virtual const char* className() const { return "MatrixManipulator"; }
/** callback class to use to allow matrix manipulators to querry the application for the local coordinate frame.*/
/** callback class to use to allow matrix manipulators to query the application for the local coordinate frame.*/
class CoordinateFrameCallback : public osg::Referenced
{
public:
@@ -94,10 +94,10 @@ public:
/** get the position of the manipulator as a inverse matrix of the manipulator, typically used as a model view matrix.*/
virtual osg::Matrixd getInverseMatrix() const = 0;
/** Get the FusionDistanceMode. Used by SceneView for setting up setereo convergence.*/
/** Get the FusionDistanceMode. Used by SceneView for setting up stereo convergence.*/
virtual osgUtil::SceneView::FusionDistanceMode getFusionDistanceMode() const { return osgUtil::SceneView::PROPORTIONAL_TO_SCREEN_DISTANCE; }
/** Get the FusionDistanceValue. Used by SceneView for setting up setereo convergence.*/
/** Get the FusionDistanceValue. Used by SceneView for setting up stereo convergence.*/
virtual float getFusionDistanceValue() const { return 1.0f; }
/** Set the mask to use when set up intersection traversal such as used in manipulators that follow terrain or have collision detection.
@@ -129,7 +129,7 @@ public:
_homeUp = up;
}
/** Get the mnaully set home position. */
/** Get the manually set home position. */
virtual void getHomePosition(osg::Vec3d& eye, osg::Vec3d& center, osg::Vec3d& up) const
{
eye = _homeEye;