From Roland Smeenk, "Attached you will find a large set of small typo fixes (mainly in the comments)."
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@@ -43,7 +43,7 @@ public:
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virtual const char* className() const { return "MatrixManipulator"; }
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/** callback class to use to allow matrix manipulators to querry the application for the local coordinate frame.*/
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/** callback class to use to allow matrix manipulators to query the application for the local coordinate frame.*/
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class CoordinateFrameCallback : public osg::Referenced
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{
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public:
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@@ -94,10 +94,10 @@ public:
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/** get the position of the manipulator as a inverse matrix of the manipulator, typically used as a model view matrix.*/
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virtual osg::Matrixd getInverseMatrix() const = 0;
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/** Get the FusionDistanceMode. Used by SceneView for setting up setereo convergence.*/
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/** Get the FusionDistanceMode. Used by SceneView for setting up stereo convergence.*/
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virtual osgUtil::SceneView::FusionDistanceMode getFusionDistanceMode() const { return osgUtil::SceneView::PROPORTIONAL_TO_SCREEN_DISTANCE; }
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/** Get the FusionDistanceValue. Used by SceneView for setting up setereo convergence.*/
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/** Get the FusionDistanceValue. Used by SceneView for setting up stereo convergence.*/
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virtual float getFusionDistanceValue() const { return 1.0f; }
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/** Set the mask to use when set up intersection traversal such as used in manipulators that follow terrain or have collision detection.
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@@ -129,7 +129,7 @@ public:
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_homeUp = up;
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}
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/** Get the mnaully set home position. */
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/** Get the manually set home position. */
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virtual void getHomePosition(osg::Vec3d& eye, osg::Vec3d& center, osg::Vec3d& up) const
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{
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eye = _homeEye;
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