From Roland Smeenk, "Attached you will find a large set of small typo fixes (mainly in the comments)."
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@@ -48,11 +48,11 @@ class OSGGA_EXPORT NodeTrackerManipulator : public MatrixManipulator
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enum TrackerMode
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{
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/** Track the center of the node's bounding sphere, but not rotations of the node.
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* For datatbases which have a CoordinateSystemNode, the orientation is kept relative the coordinate frame if the center of the node.
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* For databases which have a CoordinateSystemNode, the orientation is kept relative the coordinate frame if the center of the node.
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*/
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NODE_CENTER,
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/** Track the center of the node's bounding sphere, and the azimuth rotation (about the z axis of the current coordinate frame).
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* For datatbases which have a CoordinateSystemNode, the orientation is kept relative the coordinate frame if the center of the node.
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* For databases which have a CoordinateSystemNode, the orientation is kept relative the coordinate frame if the center of the node.
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*/
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NODE_CENTER_AND_AZIM,
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/** Tack the center of the node's bounding sphere, and the all rotations of the node.
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@@ -90,10 +90,10 @@ class OSGGA_EXPORT NodeTrackerManipulator : public MatrixManipulator
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/** get the position of the manipulator as a inverse matrix of the manipulator, typically used as a model view matrix.*/
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virtual osg::Matrixd getInverseMatrix() const;
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/** Get the FusionDistanceMode. Used by SceneView for setting up setereo convergence.*/
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/** Get the FusionDistanceMode. Used by SceneView for setting up stereo convergence.*/
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virtual osgUtil::SceneView::FusionDistanceMode getFusionDistanceMode() const { return osgUtil::SceneView::USE_FUSION_DISTANCE_VALUE; }
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/** Get the FusionDistanceValue. Used by SceneView for setting up setereo convergence.*/
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/** Get the FusionDistanceValue. Used by SceneView for setting up stereo convergence.*/
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virtual float getFusionDistanceValue() const { return _distance; }
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/** Attach a node to the manipulator.
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