From Roland Smeenk, "Attached you will find a large set of small typo fixes (mainly in the comments)."

This commit is contained in:
Robert Osfield
2007-12-10 17:30:18 +00:00
parent 1dcb6cc4fd
commit f4afa427a7
216 changed files with 613 additions and 619 deletions

View File

@@ -48,11 +48,11 @@ class OSGGA_EXPORT NodeTrackerManipulator : public MatrixManipulator
enum TrackerMode
{
/** Track the center of the node's bounding sphere, but not rotations of the node.
* For datatbases which have a CoordinateSystemNode, the orientation is kept relative the coordinate frame if the center of the node.
* For databases which have a CoordinateSystemNode, the orientation is kept relative the coordinate frame if the center of the node.
*/
NODE_CENTER,
/** Track the center of the node's bounding sphere, and the azimuth rotation (about the z axis of the current coordinate frame).
* For datatbases which have a CoordinateSystemNode, the orientation is kept relative the coordinate frame if the center of the node.
* For databases which have a CoordinateSystemNode, the orientation is kept relative the coordinate frame if the center of the node.
*/
NODE_CENTER_AND_AZIM,
/** Tack the center of the node's bounding sphere, and the all rotations of the node.
@@ -90,10 +90,10 @@ class OSGGA_EXPORT NodeTrackerManipulator : public MatrixManipulator
/** get the position of the manipulator as a inverse matrix of the manipulator, typically used as a model view matrix.*/
virtual osg::Matrixd getInverseMatrix() const;
/** Get the FusionDistanceMode. Used by SceneView for setting up setereo convergence.*/
/** Get the FusionDistanceMode. Used by SceneView for setting up stereo convergence.*/
virtual osgUtil::SceneView::FusionDistanceMode getFusionDistanceMode() const { return osgUtil::SceneView::USE_FUSION_DISTANCE_VALUE; }
/** Get the FusionDistanceValue. Used by SceneView for setting up setereo convergence.*/
/** Get the FusionDistanceValue. Used by SceneView for setting up stereo convergence.*/
virtual float getFusionDistanceValue() const { return _distance; }
/** Attach a node to the manipulator.