From Roland Smeenk, "Attached you will find a large set of small typo fixes (mainly in the comments)."
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@@ -27,7 +27,7 @@ namespace osgShadow {
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// forward declare ShadowedScene
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class ShadowedScene;
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/** ShadowedScene provides a mechansim for decorating a scene that the needs to have shadows cast upon it.*/
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/** ShadowedScene provides a mechanism for decorating a scene that the needs to have shadows cast upon it.*/
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class OSGSHADOW_EXPORT ShadowTechnique : public osg::Object
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{
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public :
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@@ -42,7 +42,7 @@ class OSGSHADOW_EXPORT ShadowTechnique : public osg::Object
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/** initialize the ShadowedScene and local cached data structures.*/
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virtual void init();
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/** run the update traversal of the ShadowedScene and update any loca chached data structures.*/
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/** run the update traversal of the ShadowedScene and update any local cached data structures.*/
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virtual void update(osg::NodeVisitor& nv);
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/** run the cull traversal of the ShadowedScene and set up the rendering for this ShadowTechnique.*/
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@@ -53,7 +53,7 @@ class OSGSHADOW_EXPORT ShadowTechnique : public osg::Object
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virtual void traverse(osg::NodeVisitor& nv);
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/** Dirty so that cached data structurese are updated.*/
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/** Dirty so that cached data structures are updated.*/
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virtual void dirty() { _dirty = true; }
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protected :
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