From Roland Smeenk, "Attached you will find a large set of small typo fixes (mainly in the comments)."
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@@ -42,12 +42,12 @@ class OSGTERRAIN_EXPORT Locator : public osg::Object
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/** GEOGRAPHIC coordinate systems are ones mapped to latitude and longitude.*/
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GEOGRAPHIC,
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/** PROJECTED coordinate systems are ones projected to a local projected coordindate system i.e. UTMs.*/
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/** PROJECTED coordinate systems are ones projected to a local projected coordinate system i.e. UTMs.*/
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PROJECTED
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};
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/** Set the CoordinatesSyetemType.
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* Note, the user must keep the CoordinateSystemString consistent with the type of the CoordindateSystem.*/
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* Note, the user must keep the CoordinateSystemString consistent with the type of the CoordinateSystem.*/
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void setCoordinateSystemType(CoordinateSystemType type) { _coordinateSystemType = type; }
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/** Get the CoordinatesSyetemType.*/
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@@ -24,8 +24,8 @@
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namespace osgTerrain {
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/** Terrain provides a framework for loosly coupling height field data with height rendering algorithms.
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* This allows TerrainTechnique's to be pluged in at runtime.*/
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/** Terrain provides a framework for loosely coupling height field data with height rendering algorithms.
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* This allows TerrainTechnique's to be plugged in at runtime.*/
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class OSGTERRAIN_EXPORT Terrain : public osg::Group
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{
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public:
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@@ -48,13 +48,13 @@ class OSGTERRAIN_EXPORT TerrainTechnique : public osg::Object
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/** Clean scene graph from any terrain technique specific nodes.*/
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virtual void cleanSceneGraph();
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/** Traverse the terain subgraph.*/
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/** Traverse the terrain subgraph.*/
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virtual void traverse(osg::NodeVisitor& nv);
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/** Dirty so that cached data structurese will be updated on next use.*/
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/** Dirty so that cached data structures will be updated on next use.*/
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virtual void dirty();
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/** Return true if cached data structurese need updating.*/
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/** Return true if cached data structures need updating.*/
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virtual bool isDirty() const { return _dirty; }
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protected:
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