From Roland Smeenk, "Attached you will find a large set of small typo fixes (mainly in the comments)."

This commit is contained in:
Robert Osfield
2007-12-10 17:30:18 +00:00
parent 1dcb6cc4fd
commit f4afa427a7
216 changed files with 613 additions and 619 deletions

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@@ -42,12 +42,12 @@ class OSGTERRAIN_EXPORT Locator : public osg::Object
/** GEOGRAPHIC coordinate systems are ones mapped to latitude and longitude.*/
GEOGRAPHIC,
/** PROJECTED coordinate systems are ones projected to a local projected coordindate system i.e. UTMs.*/
/** PROJECTED coordinate systems are ones projected to a local projected coordinate system i.e. UTMs.*/
PROJECTED
};
/** Set the CoordinatesSyetemType.
* Note, the user must keep the CoordinateSystemString consistent with the type of the CoordindateSystem.*/
* Note, the user must keep the CoordinateSystemString consistent with the type of the CoordinateSystem.*/
void setCoordinateSystemType(CoordinateSystemType type) { _coordinateSystemType = type; }
/** Get the CoordinatesSyetemType.*/

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@@ -24,8 +24,8 @@
namespace osgTerrain {
/** Terrain provides a framework for loosly coupling height field data with height rendering algorithms.
* This allows TerrainTechnique's to be pluged in at runtime.*/
/** Terrain provides a framework for loosely coupling height field data with height rendering algorithms.
* This allows TerrainTechnique's to be plugged in at runtime.*/
class OSGTERRAIN_EXPORT Terrain : public osg::Group
{
public:

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@@ -48,13 +48,13 @@ class OSGTERRAIN_EXPORT TerrainTechnique : public osg::Object
/** Clean scene graph from any terrain technique specific nodes.*/
virtual void cleanSceneGraph();
/** Traverse the terain subgraph.*/
/** Traverse the terrain subgraph.*/
virtual void traverse(osg::NodeVisitor& nv);
/** Dirty so that cached data structurese will be updated on next use.*/
/** Dirty so that cached data structures will be updated on next use.*/
virtual void dirty();
/** Return true if cached data structurese need updating.*/
/** Return true if cached data structures need updating.*/
virtual bool isDirty() const { return _dirty; }
protected: