From Roland Smeenk, "Attached you will find a large set of small typo fixes (mainly in the comments)."
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@@ -26,7 +26,7 @@ namespace osgUtil
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// forward declare to allow Intersector to reference it.
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class IntersectionVisitor;
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/** Pure virtual base class for implementating custom intersection technique.
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/** Pure virtual base class for implementing custom intersection technique.
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* To implement a specific intersection technique on must override all
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* the pure virtue methods, concrete examples of how to do this can be seen in
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* the LineSegmentIntersector. */
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@@ -77,7 +77,7 @@ class Intersector : public osg::Referenced
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};
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/** Concrent class for passing multiple intersectors through the scene graph.
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/** Concrete class for passing multiple intersectors through the scene graph.
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* To be used in conjunction with IntersectionVisitor. */
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class OSGUTIL_EXPORT IntersectorGroup : public Intersector
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{
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@@ -124,7 +124,7 @@ class OSGUTIL_EXPORT IntersectionVisitor : public osg::NodeVisitor
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public:
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/** Callback used to implement the reading of external files, allowing support for paged databases to be
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* intergrated with IntersectionVisitor. A concrete implementation can be found in osgDB.
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* integrated with IntersectionVisitor. A concrete implementation can be found in osgDB.
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* Note, this loose coupling approach is required as osgUtil is independent from osgDB where the file reading
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* is implemented, and osgDB itself is dependent upon osgUtil so a circular dependency would result from
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* tighter integration.*/
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@@ -19,19 +19,19 @@
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namespace osgUtil
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{
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/** Concrent class for implementing line intersections with the scene graph.
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/** Concrete class for implementing line intersections with the scene graph.
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* To be used in conjunction with IntersectionVisitor. */
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class OSGUTIL_EXPORT LineSegmentIntersector : public Intersector
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{
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public:
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/** Construct a LineSegmentIntersector the runs between the secified start and end points in MODEL coordinates. */
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/** Construct a LineSegmentIntersector the runs between the specified start and end points in MODEL coordinates. */
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LineSegmentIntersector(const osg::Vec3d& start, const osg::Vec3d& end);
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/** Construct a LineSegmentIntersector the runs between the secified start and end points in the specified coordinate frame. */
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/** Construct a LineSegmentIntersector the runs between the specified start and end points in the specified coordinate frame. */
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LineSegmentIntersector(CoordinateFrame cf, const osg::Vec3d& start, const osg::Vec3d& end);
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/** Convinience constructor for supporting picking in WINDOW, or PROJECTION coorindates
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/** Convenience constructor for supporting picking in WINDOW, or PROJECTION coordinates
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* In WINDOW coordinates creates a start value of (x,y,0) and end value of (x,y,1).
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* In PROJECTION coordinates (clip space cube) creates a start value of (x,y,-1) and end value of (x,y,1).
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* In VIEW and MODEL coordinates creates a start value of (x,y,0) and end value of (x,y,1).*/
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@@ -21,7 +21,7 @@
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namespace osgUtil
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{
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/** Concrent class for implementing polytope intersections with the scene graph.
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/** Concrete class for implementing polytope intersections with the scene graph.
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* To be used in conjunction with IntersectionVisitor. */
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class OSGUTIL_EXPORT PlaneIntersector : public Intersector
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{
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@@ -19,7 +19,7 @@
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namespace osgUtil
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{
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/** Concrent class for implementing polytope intersections with the scene graph.
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/** Concrete class for implementing polytope intersections with the scene graph.
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* To be used in conjunction with IntersectionVisitor. */
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class OSGUTIL_EXPORT PolytopeIntersector : public Intersector
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{
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