From Roland Smeenk, "Attached you will find a large set of small typo fixes (mainly in the comments)."
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@@ -30,10 +30,10 @@ extern "C"
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namespace osgViewer {
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/** Base class for providing Windowing API agnostic access to creating and managing graphisc window and events.
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/** Base class for providing Windowing API agnostic access to creating and managing graphics window and events.
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* Note, the GraphicsWindow is subclassed from osg::GraphicsContext, and to provide an implemention you'll need to implement its
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* range of pure virtual functions, you'll find these all have naming convention methodNameImplemention(..).
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* GraphicsWindow adds the event queue ontop of the GraphicsContext, thereby adding a mechnism for adapting Windowing events
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* GraphicsWindow adds the event queue on top of the GraphicsContext, thereby adding a mechanism for adapting Windowing events
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* as well as basics graphics context work, you should wire up custom GraphicsWindowImplementation to push their events through
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* into the EventQueue. */
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class OSGVIEWER_EXPORT GraphicsWindow : public osg::GraphicsContext, public osgGA::GUIActionAdapter
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@@ -135,35 +135,35 @@ class OSGVIEWER_EXPORT GraphicsWindow : public osg::GraphicsContext, public osgG
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/** Return whether a valid and usable GraphicsContext has been created.*/
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virtual bool valid() const { osg::notify(osg::NOTICE)<<"GraphicsWindow::valid() not implemented."<<std::endl; return false; }
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/** Realise the GraphicsContext implementation,
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* Pure virtual - must be implemented by concrate implementations of GraphicsContext. */
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/** Realize the GraphicsContext implementation,
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* Pure virtual - must be implemented by concrete implementations of GraphicsContext. */
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virtual bool realizeImplementation() { osg::notify(osg::NOTICE)<<"GraphicsWindow::realizeImplementation() not implemented."<<std::endl; return false; }
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/** Return true if the graphics context has been realised, and is ready to use, implementation.
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* Pure virtual - must be implemented by concrate implementations of GraphicsContext. */
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/** Return true if the graphics context has been realized, and is ready to use, implementation.
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* Pure virtual - must be implemented by concrete implementations of GraphicsContext. */
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virtual bool isRealizedImplementation() const { osg::notify(osg::NOTICE)<<"GraphicsWindow::isRealizedImplementation() not implemented."<<std::endl; return false; }
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/** Close the graphics context implementation.
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* Pure virtual - must be implemented by concrate implementations of GraphicsContext. */
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* Pure virtual - must be implemented by concrete implementations of GraphicsContext. */
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virtual void closeImplementation() { osg::notify(osg::NOTICE)<<"GraphicsWindow::closeImplementation() not implemented."<<std::endl; }
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/** Make this graphics context current implementation.
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* Pure virtual - must be implemented by concrate implementations of GraphicsContext. */
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* Pure virtual - must be implemented by concrete implementations of GraphicsContext. */
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virtual bool makeCurrentImplementation() { osg::notify(osg::NOTICE)<<"GraphicsWindow::makeCurrentImplementation() not implemented."<<std::endl; return false;}
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/** Make this graphics context current with specified read context implementation.
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* Pure virtual - must be implemented by concrate implementations of GraphicsContext. */
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* Pure virtual - must be implemented by concrete implementations of GraphicsContext. */
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virtual bool makeContextCurrentImplementation(GraphicsContext* /*readContext*/) { osg::notify(osg::NOTICE)<<"GraphicsWindow::makeContextCurrentImplementation(..) not implemented."<<std::endl; return false;}
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/** Release the graphics context.*/
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virtual bool releaseContextImplementation() { osg::notify(osg::NOTICE)<<"GraphicsWindow::releaseContextImplementation(..) not implemented."<<std::endl; return false; }
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/** Pure virtual, Bind the graphics context to associated texture implementation.
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* Pure virtual - must be implemented by concrate implementations of GraphicsContext. */
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* Pure virtual - must be implemented by concrete implementations of GraphicsContext. */
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virtual void bindPBufferToTextureImplementation(GLenum /*buffer*/) { osg::notify(osg::NOTICE)<<"GraphicsWindow::bindPBufferToTextureImplementation(..) not implemented."<<std::endl; }
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/** Swap the front and back buffers implementation.
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* Pure virtual - must be implemented by Concrate implementations of GraphicsContext. */
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* Pure virtual - must be implemented by concrete implementations of GraphicsContext. */
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virtual void swapBuffersImplementation() { osg::notify(osg::NOTICE)<<"GraphicsWindow:: swapBuffersImplementation() not implemented."<<std::endl; }
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public:
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@@ -231,7 +231,7 @@ class GraphicsWindowEmbedded : public GraphicsWindow
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}
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}
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// dumy implementations, assume that graphics context is *always* current and valid.
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// dummy implementations, assume that graphics context is *always* current and valid.
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virtual bool valid() const { return true; }
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virtual bool realizeImplementation() { return true; }
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virtual bool isRealizedImplementation() const { return true; }
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