From Roland Smeenk, "Attached you will find a large set of small typo fixes (mainly in the comments)."
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@@ -41,7 +41,7 @@ class OSGVIEWER_EXPORT View : public osg::View, public osgGA::GUIActionAdapter
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META_Object(osgViewer,View);
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/** Provide a mechanism for getting the osg::View assocaited from the GUIActionAdapter.
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/** Provide a mechanism for getting the osg::View associated from the GUIActionAdapter.
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* One would use this to case view to osgViewer::View(er) if supported by the subclass.*/
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virtual osg::View* asView() { return this; }
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@@ -81,7 +81,7 @@ class OSGVIEWER_EXPORT View : public osg::View, public osgGA::GUIActionAdapter
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/** Get the const View's database pager.*/
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const osgDB::DatabasePager* getDatabasePager() const;
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/* Set the EventQueue that View uses to intregrate external non window related events.*/
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/* Set the EventQueue that View uses to integrate external non window related events.*/
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void setEventQueue(osgGA::EventQueue* eventQueue) { _eventQueue = eventQueue; }
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/* Get the View's EventQueue.*/
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@@ -151,20 +151,20 @@ class OSGVIEWER_EXPORT View : public osg::View, public osgGA::GUIActionAdapter
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float getFusionDistanceValue() const { return _fusionDistanceValue; }
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/** Convinience method for creating slave Cameras and associated GraphicsWindows across all screens.*/
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/** Convenience method for creating slave Cameras and associated GraphicsWindows across all screens.*/
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void setUpViewAcrossAllScreens();
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/** Convinience method for a single Camara on a single window.*/
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/** Convenience method for a single camera on a single window.*/
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void setUpViewInWindow(int x, int y, int width, int height, unsigned int screenNum=0);
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/** Convinience method for a single Camara associated with a single full screen GraphicsWindow.*/
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/** Convenience method for a single camera associated with a single full screen GraphicsWindow.*/
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void setUpViewOnSingleScreen(unsigned int screenNum=0);
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/** Convinience method for spherical display using 6 slave cameras rendering the 6 sides of a cube map, and 7th camera doing distortion correction to present on a spherical display.*/
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/** Convenience method for spherical display using 6 slave cameras rendering the 6 sides of a cube map, and 7th camera doing distortion correction to present on a spherical display.*/
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void setUpViewFor3DSphericalDisplay(double radius=1.0, double collar=0.45, unsigned int screenNum=0, osg::Image* intensityMap=0);
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/** Convinience method for spherical display by rendering main scene to as panoramic 2:1 texture and then doing distortion correction to present onto a spherical display.*/
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/** Convenience method for spherical display by rendering main scene to as panoramic 2:1 texture and then doing distortion correction to present onto a spherical display.*/
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void setUpViewForPanoramicSphericalDisplay(double radius=1.0, double collar=0.45, unsigned int screenNum=0, osg::Image* intensityMap=0);
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