From Roland Smeenk, "Attached you will find a large set of small typo fixes (mainly in the comments)."

This commit is contained in:
Robert Osfield
2007-12-10 17:30:18 +00:00
parent 1dcb6cc4fd
commit f4afa427a7
216 changed files with 613 additions and 619 deletions

View File

@@ -41,7 +41,7 @@ class OSGVIEWER_EXPORT View : public osg::View, public osgGA::GUIActionAdapter
META_Object(osgViewer,View);
/** Provide a mechanism for getting the osg::View assocaited from the GUIActionAdapter.
/** Provide a mechanism for getting the osg::View associated from the GUIActionAdapter.
* One would use this to case view to osgViewer::View(er) if supported by the subclass.*/
virtual osg::View* asView() { return this; }
@@ -81,7 +81,7 @@ class OSGVIEWER_EXPORT View : public osg::View, public osgGA::GUIActionAdapter
/** Get the const View's database pager.*/
const osgDB::DatabasePager* getDatabasePager() const;
/* Set the EventQueue that View uses to intregrate external non window related events.*/
/* Set the EventQueue that View uses to integrate external non window related events.*/
void setEventQueue(osgGA::EventQueue* eventQueue) { _eventQueue = eventQueue; }
/* Get the View's EventQueue.*/
@@ -151,20 +151,20 @@ class OSGVIEWER_EXPORT View : public osg::View, public osgGA::GUIActionAdapter
float getFusionDistanceValue() const { return _fusionDistanceValue; }
/** Convinience method for creating slave Cameras and associated GraphicsWindows across all screens.*/
/** Convenience method for creating slave Cameras and associated GraphicsWindows across all screens.*/
void setUpViewAcrossAllScreens();
/** Convinience method for a single Camara on a single window.*/
/** Convenience method for a single camera on a single window.*/
void setUpViewInWindow(int x, int y, int width, int height, unsigned int screenNum=0);
/** Convinience method for a single Camara associated with a single full screen GraphicsWindow.*/
/** Convenience method for a single camera associated with a single full screen GraphicsWindow.*/
void setUpViewOnSingleScreen(unsigned int screenNum=0);
/** Convinience method for spherical display using 6 slave cameras rendering the 6 sides of a cube map, and 7th camera doing distortion correction to present on a spherical display.*/
/** Convenience method for spherical display using 6 slave cameras rendering the 6 sides of a cube map, and 7th camera doing distortion correction to present on a spherical display.*/
void setUpViewFor3DSphericalDisplay(double radius=1.0, double collar=0.45, unsigned int screenNum=0, osg::Image* intensityMap=0);
/** Convinience method for spherical display by rendering main scene to as panoramic 2:1 texture and then doing distortion correction to present onto a spherical display.*/
/** Convenience method for spherical display by rendering main scene to as panoramic 2:1 texture and then doing distortion correction to present onto a spherical display.*/
void setUpViewForPanoramicSphericalDisplay(double radius=1.0, double collar=0.45, unsigned int screenNum=0, osg::Image* intensityMap=0);