From Roland Smeenk, "Attached you will find a large set of small typo fixes (mainly in the comments)."

This commit is contained in:
Robert Osfield
2007-12-10 17:30:18 +00:00
parent 1dcb6cc4fd
commit f4afa427a7
216 changed files with 613 additions and 619 deletions

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@@ -65,7 +65,7 @@ bool AnimationPath::getInterpolatedControlPoint(double time,ControlPoint& contro
// we have both a lower bound and the next item.
// deta_time = second.time - first.time
// delta_time = second.time - first.time
double delta_time = second->first - first->first;
if (delta_time==0.0)

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@@ -164,7 +164,7 @@ void ApplicationUsage::getFormattedString(std::string& str, const UsageMap& um,u
if (width==0)
{
// word must be longer than a whole line so will need
// to concatinate it.
// to concatenate it.
width = explanationWidth-1;
concatinated = true;
}

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@@ -62,7 +62,7 @@ bool ClipNode::addClipPlane(ClipPlane* clipplane)
if (std::find(_planes.begin(),_planes.end(),clipplane)==_planes.end())
{
// cliplane doesn't exist in list so add it.
// clipplane doesn't exist in list so add it.
_planes.push_back(clipplane);
setLocalStateSetModes(_value);
return true;
@@ -82,7 +82,7 @@ bool ClipNode::removeClipPlane(ClipPlane* clipplane)
ClipPlaneList::iterator itr = std::find(_planes.begin(),_planes.end(),clipplane);
if (itr!=_planes.end())
{
// cliplane exist in list so erase it.
// clipplane exist in list so erase it.
_planes.erase(itr);
setLocalStateSetModes(_value);
return true;

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@@ -57,7 +57,7 @@ void CullingSet::popOccludersCurrentMask(NodePath& nodePath)
{
//std::cout<<" popping occluder "<<itr<<std::endl;
// we have trapped for the case an occlude potentially occluding itself,
// to prevent this we disable the results mask so that no subsequnt
// to prevent this we disable the results mask so that no subsequent
// when the next pushCurrentMask calls happens this occluder is switched off.
itr->popCurrentMask();
}

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@@ -16,7 +16,7 @@
namespace osg
{
// specialzed smart pointer, used to get round auto_ptr<>'s lack of the destructor reseting itself to 0.
// specialized smart pointer, used to get round auto_ptr<>'s lack of the destructor reseting itself to 0.
struct DeleteHandlerPointer
{
DeleteHandlerPointer():

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@@ -71,7 +71,7 @@ void DrawPixels::getSubImageDimensions(unsigned int& offsetX,unsigned int& offse
BoundingBox DrawPixels::computeBound() const
{
// really needs to be dependant of view poistion and projection... will implement simple version right now.
// really needs to be dependent of view position and projection... will implement simple version right now.
BoundingBox bbox;
float diagonal = 0.0f;
if (_useSubImage)

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@@ -206,7 +206,7 @@ void Drawable::deleteVertexBufferObject(unsigned int contextID,GLuint globj)
}
}
/** flush all the cached display list which need to be deleted
/** flush all the cached display lists which need to be deleted
* in the OpenGL context related to contextID.*/
void Drawable::flushDeletedVertexBufferObjects(unsigned int contextID,double /*currentTime*/, double& availableTime)
{
@@ -415,7 +415,7 @@ void Drawable::setNumChildrenRequiringUpdateTraversal(unsigned int num)
{
// the number of callbacks has changed, need to pass this
// on to parents so they know whether app traversal is
// reqired on this subgraph.
// required on this subgraph.
for(ParentList::iterator itr =_parents.begin();
itr != _parents.end();
++itr)
@@ -450,7 +450,7 @@ void Drawable::setNumChildrenRequiringEventTraversal(unsigned int num)
{
// the number of callbacks has changed, need to pass this
// on to parents so they know whether app traversal is
// reqired on this subgraph.
// required on this subgraph.
for(ParentList::iterator itr =_parents.begin();
itr != _parents.end();
++itr)
@@ -500,7 +500,7 @@ void Drawable::compileGLObjects(RenderInfo& renderInfo) const
// get the globj for the current contextID.
GLuint& globj = _globjList[contextID];
// call the globj if already set otherwise comple and execute.
// call the globj if already set otherwise compile and execute.
if( globj != 0 )
{
glDeleteLists( globj, 1 );
@@ -557,7 +557,7 @@ void Drawable::releaseGLObjects(State* state) const
// get the globj for the current contextID.
GLuint& globj = _globjList[contextID];
// call the globj if already set otherwise comple and execute.
// call the globj if already set otherwise compile and execute.
if( globj != 0 )
{
Drawable::deleteDisplayList(contextID,globj, getGLObjectSizeHint());

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@@ -191,7 +191,7 @@ GLuint RenderBuffer::getObjectID(unsigned int contextID, const FBOExtensions *ex
}
/**************************************************************************
* FrameBufferAttachement
* FrameBufferAttachment
**************************************************************************/
#ifndef GL_TEXTURE_CUBE_MAP_POSITIVE_X
@@ -593,7 +593,7 @@ void FrameBufferObject::apply(State &state) const
if (dirtyAttachmentList)
{
// the set of of attachements appears to be thread sensitive, it shouldn't be because
// the set of of attachments appears to be thread sensitive, it shouldn't be because
// OpenGL FBO handles osg::FrameBufferObject has are multi-buffered...
// so as a temporary fix will stick in a mutex to ensure that only one thread passes through here
// at one time.

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@@ -98,7 +98,7 @@ bool Geode::removeDrawables(unsigned int pos,unsigned int numDrawablesToRemove)
{
// remove this Geode from the child parent list.
_drawables[i]->removeParent(this);
// update the number of app calbacks removed
// update the number of app callbacks removed
if (_drawables[i]->requiresUpdateTraversal()) ++updateCallbackRemoved;
if (_drawables[i]->requiresEventTraversal()) ++eventCallbackRemoved;
}
@@ -162,7 +162,7 @@ bool Geode::setDrawable( unsigned int i, Drawable* newDrawable )
origDrawable->removeParent(this);
// note ref_ptr<> automatically handles decrementing origGset's reference count,
// and inccrementing newGset's reference count.
// and incrementing newGset's reference count.
_drawables[i] = newDrawable;
// register as parent of child.

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@@ -1707,7 +1707,7 @@ void Geometry::drawImplementation(RenderInfo& renderInfo) const
}
// draw primtives by the more flexible "slow" path,
// draw primitives by the more flexible "slow" path,
// sending OpenGL glBegin/glVertex.../glEnd().
switch(primitiveset->getType())
{
@@ -2207,7 +2207,7 @@ void Geometry::accept(PrimitiveFunctor& functor) const
functor.setVertexArray(_vertexData.array->getNumElements(),static_cast<const Vec4d*>(_vertexData.array->getDataPointer()));
break;
default:
notify(WARN)<<"Warning: Geometry::accept(PrimtiveFunctor&) cannot handle Vertex Array type"<<_vertexData.array->getType()<<std::endl;
notify(WARN)<<"Warning: Geometry::accept(PrimitiveFunctor&) cannot handle Vertex Array type"<<_vertexData.array->getType()<<std::endl;
return;
}
@@ -2248,7 +2248,7 @@ void Geometry::accept(PrimitiveFunctor& functor) const
vec4dArray = static_cast<const Vec4dArray*>(_vertexData.array.get());
break;
default:
notify(WARN)<<"Warning: Geometry::accept(PrimtiveFunctor&) cannot handle Vertex Array type"<<_vertexData.array->getType()<<std::endl;
notify(WARN)<<"Warning: Geometry::accept(PrimitiveFunctor&) cannot handle Vertex Array type"<<_vertexData.array->getType()<<std::endl;
return;
}
@@ -2495,7 +2495,7 @@ void Geometry::accept(PrimitiveIndexFunctor& functor) const
functor.setVertexArray(_vertexData.array->getNumElements(),static_cast<const Vec4d*>(_vertexData.array->getDataPointer()));
break;
default:
notify(WARN)<<"Warning: Geometry::accept(PrimtiveIndexFunctor&) cannot handle Vertex Array type"<<_vertexData.array->getType()<<std::endl;
notify(WARN)<<"Warning: Geometry::accept(PrimitiveIndexFunctor&) cannot handle Vertex Array type"<<_vertexData.array->getType()<<std::endl;
return;
}
@@ -2616,7 +2616,7 @@ void Geometry::accept(PrimitiveIndexFunctor& functor) const
return;
}
unsigned int _computeNumberOfPrimtives(const osg::Geometry& geom)
unsigned int _computeNumberOfPrimitives(const osg::Geometry& geom)
{
unsigned int totalNumberOfPrimitives = 0;
@@ -2638,7 +2638,7 @@ unsigned int _computeNumberOfPrimtives(const osg::Geometry& geom)
default: primLength=0; osg::notify(osg::INFO)<<"prim="<<std::hex<<mode<<std::dec<<std::endl; break; // compute later when =0.
}
// draw primtives by the more flexible "slow" path,
// draw primitives by the more flexible "slow" path,
// sending OpenGL glBegin/glVertex.../glEnd().
switch(primitiveset->getType())
{
@@ -2685,7 +2685,7 @@ bool _verifyBindings(const osg::Geometry& geom, const A& arrayData)
if (numElements!=geom.getPrimitiveSetList().size()) return false;
break;
case(osg::Geometry::BIND_PER_PRIMITIVE):
if (numElements!=_computeNumberOfPrimtives(geom)) return false;
if (numElements!=_computeNumberOfPrimitives(geom)) return false;
break;
case(osg::Geometry::BIND_PER_VERTEX):
{
@@ -2776,7 +2776,7 @@ void _computeCorrectBindingsAndArraySizes(std::ostream& out, const osg::Geometry
}
// check to see if binding might be per primitive
unsigned int numPrimitives = _computeNumberOfPrimtives(geom);
unsigned int numPrimitives = _computeNumberOfPrimitives(geom);
if (numElements==numPrimitives)
{
if (arrayData.binding != osg::Geometry::BIND_PER_PRIMITIVE)

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@@ -337,7 +337,7 @@ GraphicsContext* GraphicsContext::getOrCreateCompileContext(unsigned int context
{
OpenThreads::ScopedLock<OpenThreads::Mutex> lock(s_contextIDMapMutex);
s_contextIDMap[contextID]._compileContext = gc;
osg::notify(osg::INFO)<<" succeded GraphicsContext::createCompileContext."<<std::endl;
osg::notify(osg::INFO)<<" succeeded GraphicsContext::createCompileContext."<<std::endl;
return gc.release();
}
else
@@ -436,7 +436,7 @@ void GraphicsContext::close(bool callCloseImplementation)
if (s_contextIDMap[_state->getContextID()]._numContexts>1) sharedContextExists = true;
}
// release all the OpenGL objects in the scene graphs associted with this
// release all the OpenGL objects in the scene graphs associated with this
for(Cameras::iterator itr = _cameras.begin();
itr != _cameras.end();
++itr)
@@ -504,7 +504,7 @@ bool GraphicsContext::makeCurrent()
{
_threadOfLastMakeCurrent = OpenThreads::Thread::CurrentThread();
// initialize extension process, note, only initializes on first
// initialize extension process, not only initializes on first
// call, will be a non-op on subsequent calls.
getState()->initializeExtensionProcs();
}
@@ -520,7 +520,7 @@ bool GraphicsContext::makeContextCurrent(GraphicsContext* readContext)
{
_threadOfLastMakeCurrent = OpenThreads::Thread::CurrentThread();
// initialize extension proces, not only initializes on first
// initialize extension process, not only initializes on first
// call, will be a non-op on subsequent calls.
getState()->initializeExtensionProcs();
}
@@ -590,7 +590,7 @@ void GraphicsContext::add(Operation* operation)
{
osg::notify(osg::INFO)<<"Doing add"<<std::endl;
// aquire the lock on the operations queue to prevent anyone else for modifying it at the same time
// acquire the lock on the operations queue to prevent anyone else for modifying it at the same time
OpenThreads::ScopedLock<OpenThreads::Mutex> lock(_operationsMutex);
// add the operation to the end of the list
@@ -603,7 +603,7 @@ void GraphicsContext::remove(Operation* operation)
{
osg::notify(osg::INFO)<<"Doing remove operation"<<std::endl;
// aquire the lock on the operations queue to prevent anyone else for modifying it at the same time
// acquire the lock on the operations queue to prevent anyone else for modifying it at the same time
OpenThreads::ScopedLock<OpenThreads::Mutex> lock(_operationsMutex);
for(OperationQueue::iterator itr = _operations.begin();
@@ -623,10 +623,10 @@ void GraphicsContext::remove(const std::string& name)
{
osg::notify(osg::INFO)<<"Doing remove named operation"<<std::endl;
// aquire the lock on the operations queue to prevent anyone else for modifying it at the same time
// acquire the lock on the operations queue to prevent anyone else for modifying it at the same time
OpenThreads::ScopedLock<OpenThreads::Mutex> lock(_operationsMutex);
// find the remove all operations with specificed name
// find the remove all operations with specified name
for(OperationQueue::iterator itr = _operations.begin();
itr!=_operations.end();)
{

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@@ -86,10 +86,10 @@ void ReleaseContext_Block_MakeCurrentOperation::operator () (GraphicsContext* co
// reset the block so that it the next call to block()
reset();
// block this thread, untill the block is released externally.
// block this thread, until the block is released externally.
block();
// re aquire the graphcis context.
// re acquire the graphics context.
context->makeCurrent();
}

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@@ -239,7 +239,7 @@ void Node::setUpdateCallback(NodeCallback* nc)
{
// the number of callbacks has changed, need to pass this
// on to parents so they know whether app traversal is
// reqired on this subgraph.
// required on this subgraph.
for(ParentList::iterator itr =_parents.begin();
itr != _parents.end();
++itr)
@@ -275,7 +275,7 @@ void Node::setNumChildrenRequiringUpdateTraversal(unsigned int num)
{
// the number of callbacks has changed, need to pass this
// on to parents so they know whether app traversal is
// reqired on this subgraph.
// required on this subgraph.
for(ParentList::iterator itr =_parents.begin();
itr != _parents.end();
++itr)
@@ -317,7 +317,7 @@ void Node::setEventCallback(NodeCallback* nc)
{
// the number of callbacks has changed, need to pass this
// on to parents so they know whether app traversal is
// reqired on this subgraph.
// required on this subgraph.
for(ParentList::iterator itr =_parents.begin();
itr != _parents.end();
++itr)
@@ -353,7 +353,7 @@ void Node::setNumChildrenRequiringEventTraversal(unsigned int num)
{
// the number of callbacks has changed, need to pass this
// on to parents so they know whether app traversal is
// reqired on this subgraph.
// required on this subgraph.
for(ParentList::iterator itr =_parents.begin();
itr != _parents.end();
++itr)
@@ -393,7 +393,7 @@ void Node::setCullingActive(bool active)
{
// the number of callbacks has changed, need to pass this
// on to parents so they know whether app traversal is
// reqired on this subgraph.
// required on this subgraph.
for(ParentList::iterator itr =_parents.begin();
itr != _parents.end();
++itr)
@@ -428,7 +428,7 @@ void Node::setNumChildrenWithCullingDisabled(unsigned int num)
{
// the number of callbacks has changed, need to pass this
// on to parents so they know whether app traversal is
// reqired on this subgraph.
// required on this subgraph.
for(ParentList::iterator itr =_parents.begin();
itr != _parents.end();
++itr)
@@ -465,7 +465,7 @@ void Node::setNumChildrenWithOccluderNodes(unsigned int num)
{
// the number of callbacks has changed, need to pass this
// on to parents so they know whether app traversal is
// reqired on this subgraph.
// required on this subgraph.
for(ParentList::iterator itr =_parents.begin();
itr != _parents.end();
++itr)

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@@ -68,7 +68,7 @@ ref_ptr<Operation> OperationQueue::getNextOperation(bool blockIfEmpty)
if (_currentOperationIterator == _operations.end())
{
// iterator at end of operations so reset to begining.
// iterator at end of operations so reset to beginning.
_currentOperationIterator = _operations.begin();
}
@@ -104,7 +104,7 @@ void OperationQueue::add(Operation* operation)
{
osg::notify(osg::INFO)<<"Doing add"<<std::endl;
// aquire the lock on the operations queue to prevent anyone else for modifying it at the same time
// acquire the lock on the operations queue to prevent anyone else for modifying it at the same time
OpenThreads::ScopedLock<OpenThreads::Mutex> lock(_operationsMutex);
// add the operation to the end of the list
@@ -117,7 +117,7 @@ void OperationQueue::remove(Operation* operation)
{
osg::notify(osg::INFO)<<"Doing remove operation"<<std::endl;
// aquire the lock on the operations queue to prevent anyone else for modifying it at the same time
// acquire the lock on the operations queue to prevent anyone else for modifying it at the same time
OpenThreads::ScopedLock<OpenThreads::Mutex> lock(_operationsMutex);
for(Operations::iterator itr = _operations.begin();
@@ -140,10 +140,10 @@ void OperationQueue::remove(const std::string& name)
{
osg::notify(osg::INFO)<<"Doing remove named operation"<<std::endl;
// aquire the lock on the operations queue to prevent anyone else for modifying it at the same time
// acquire the lock on the operations queue to prevent anyone else for modifying it at the same time
OpenThreads::ScopedLock<OpenThreads::Mutex> lock(_operationsMutex);
// find the remove all operations with specificed name
// find the remove all operations with specified name
for(Operations::iterator itr = _operations.begin();
itr!=_operations.end();)
{
@@ -185,7 +185,7 @@ void OperationQueue::runOperations(Object* callingObject)
{
OpenThreads::ScopedLock<OpenThreads::Mutex> lock(_operationsMutex);
// reset current operation iterator to begining if at end.
// reset current operation iterator to beginning if at end.
if (_currentOperationIterator==_operations.end()) _currentOperationIterator = _operations.begin();
for(;
@@ -421,7 +421,7 @@ void OperationThread::run()
if (firstTime)
{
// do a yield to get round a peculiar thread hang when testCancel() is called
// in certain cirumstances - of which there is no particular pattern.
// in certain circumstances - of which there is no particular pattern.
YieldCurrentThread();
firstTime = false;
}

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@@ -59,7 +59,8 @@ void PolygonOffset::setFactorAndUnitsMultipliersUsingBestGuessForDriver()
if (renderer)
{
if ((strstr((const char*)renderer,"Radeon")!=0) ||
(strstr((const char*)renderer,"RADEON")!=0))
(strstr((const char*)renderer,"RADEON")!=0) ||
(strstr((const char*)renderer,"ALL-IN-WONDER")!=0))
{
setFactorMultiplier(1.0f);
setUnitsMultiplier(128.0f);

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@@ -56,7 +56,7 @@ PolygonStipple::~PolygonStipple()
int PolygonStipple::compare(const StateAttribute& sa) const
{
// check the types are equal and then create the rhs variable
// used by the COMPARE_StateAttribute_Paramter macro's below.
// used by the COMPARE_StateAttribute_Parameter macro's below.
COMPARE_StateAttribute_Types(PolygonStipple,sa)
// compare each parameter in turn against the rhs.

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@@ -2007,7 +2007,7 @@ Program::~Program()
int Program::compare(const osg::StateAttribute& sa) const
{
// check the types are equal and then create the rhs variable
// used by the COMPARE_StateAttribute_Paramter macro's below.
// used by the COMPARE_StateAttribute_Parameter macro's below.
COMPARE_StateAttribute_Types(Program,sa)
if( _shaderList.size() < rhs._shaderList.size() ) return -1;

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@@ -31,7 +31,7 @@
namespace osg
{
// specialzed smart pointer, used to get round auto_ptr<>'s lack of the destructor reseting itself to 0.
// specialized smart pointer, used to get round auto_ptr<>'s lack of the destructor reseting itself to 0.
struct DeleteHandlerPointer
{
DeleteHandlerPointer():
@@ -178,7 +178,7 @@ void Referenced::setThreadSafeRefUnref(bool threadSafe)
{
if (!_refMutex)
{
// we want thread safe ref()/unref() so assing a mutex
// we want thread safe ref()/unref() so assign a mutex
_refMutex = new OpenThreads::Mutex;
}
}

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@@ -959,7 +959,7 @@ void DrawShapeVisitor::apply(const HeightField& field)
glBegin(GL_QUAD_STRIP);
// draw skirt at begining if required.
// draw skirt at beginning if required.
if (field.getSkirtHeight()!=0.0f)
{
vertTop.set(0.0f,dy*(float)(row+1),field.getHeight(0,row+1)-field.getSkirtHeight());
@@ -1294,7 +1294,7 @@ void ComputeBoundShapeVisitor::apply(const CompositeShape& group)
///////////////////////////////////////////////////////////////////////////////
//
// Accept a primtive functor for each of the shapes.
// Accept a primitive functor for each of the shapes.
//
class PrimitiveShapeVisitor : public ConstShapeVisitor

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@@ -110,7 +110,7 @@ void State::reset()
as.changed = true;
}
// we can do a straight clear, we arn't intrested in GL_DEPTH_TEST defaults in texture modes.
// we can do a straight clear, we arn't interested in GL_DEPTH_TEST defaults in texture modes.
for(TextureModeMapList::iterator tmmItr=_textureModeMapList.begin();
tmmItr!=_textureModeMapList.end();
++tmmItr)
@@ -147,7 +147,7 @@ void State::reset()
// reset active texture unit values and call OpenGL
// note, this OpenGL op precludes the use of State::reset() without a
// valid graphics context, therefore the new implementation below
// is prefered.
// is preferred.
setActiveTextureUnit(0);
#else
// reset active texture unit values without calling OpenGL
@@ -365,7 +365,7 @@ void State::apply(const StateSet* dstate)
{
if (_checkGLErrors==ONCE_PER_ATTRIBUTE) checkGLErrors("start of State::apply(StateSet*)");
// equivilant to:
// equivalent to:
//pushStateSet(dstate);
//apply();
//popStateSet();
@@ -428,7 +428,7 @@ void State::apply(const StateSet* dstate)
}
else
{
// no incomming stateset, so simply apply state.
// no incoming stateset, so simply apply state.
apply();
}

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@@ -611,7 +611,7 @@ void StateSet::merge(const StateSet& rhs)
if (!(lhs_mitr->second & StateAttribute::OVERRIDE ) ||
(rhs_mitr->second & StateAttribute::PROTECTED))
{
// override isn't on in rhs, so overrite it with incomming
// override isn't on in rhs, so override it with incoming
// value.
lhs_mitr->second = rhs_mitr->second;
}
@@ -636,14 +636,14 @@ void StateSet::merge(const StateSet& rhs)
if (!(lhs_aitr->second.second & StateAttribute::OVERRIDE) ||
(rhs_aitr->second.second & StateAttribute::PROTECTED))
{
// override isn't on in rhs, so overrite it with incomming
// override isn't on in rhs, so override it with incoming
// value.
if (lhs_aitr->second.first!=rhs_aitr->second.first)
{
// new attribute so need to remove self from outgoing attribute
lhs_aitr->second.first->removeParent(this);
// override isn't on in rhs, so overrite it with incomming
// override isn't on in rhs, so override it with incoming
// value.
lhs_aitr->second = rhs_aitr->second;
lhs_aitr->second.first->addParent(this);
@@ -683,7 +683,7 @@ void StateSet::merge(const StateSet& rhs)
if (!(lhs_mitr->second & StateAttribute::OVERRIDE) ||
(rhs_mitr->second & StateAttribute::PROTECTED))
{
// override isn't on in rhs, so overrite it with incomming
// override isn't on in rhs, so override it with incoming
// value.
lhs_mitr->second = rhs_mitr->second;
}
@@ -715,7 +715,7 @@ void StateSet::merge(const StateSet& rhs)
if (!(lhs_aitr->second.second & StateAttribute::OVERRIDE) ||
(rhs_aitr->second.second & StateAttribute::PROTECTED))
{
// override isn't on in rhs, so overrite it with incomming
// override isn't on in rhs, so override it with incoming
// value.
if (lhs_aitr->second.first!=rhs_aitr->second.first)
@@ -751,7 +751,7 @@ void StateSet::merge(const StateSet& rhs)
if (!(lhs_uitr->second.second & StateAttribute::OVERRIDE) ||
(rhs_uitr->second.second & StateAttribute::PROTECTED))
{
// override isn't on in rhs, so overrite it with incomming
// override isn't on in rhs, so override it with incoming
// value.
if (lhs_uitr->second.first!=rhs_uitr->second.first)
@@ -1753,7 +1753,7 @@ void StateSet::setNumChildrenRequiringUpdateTraversal(unsigned int num)
{
// the number of callbacks has changed, need to pass this
// on to parents so they know whether app traversal is
// reqired on this subgraph.
// required on this subgraph.
for(ParentList::iterator itr =_parents.begin();
itr != _parents.end();
++itr)
@@ -1798,7 +1798,7 @@ void StateSet::setNumChildrenRequiringEventTraversal(unsigned int num)
{
// the number of callbacks has changed, need to pass this
// on to parents so they know whether app traversal is
// reqired on this subgraph.
// required on this subgraph.
for(ParentList::iterator itr =_parents.begin();
itr != _parents.end();
++itr)

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@@ -510,7 +510,7 @@ void Texture::takeTextureObjects(Texture::TextureObjectListMap& toblm)
{
if (_textureObjectBuffer[i].valid())
{
//notify(INFO) << "releasing texure "<<toblm[i].size()<<std::endl;
//notify(INFO) << "releasing texture "<<toblm[i].size()<<std::endl;
toblm[i].push_back(_textureObjectBuffer[i]);
}
}
@@ -542,7 +542,7 @@ void Texture::computeInternalFormatWithImage(const osg::Image& image) const
else
{
const unsigned int contextID = 0; // state.getContextID(); // set to 0 right now, assume same paramters for each graphics context...
const unsigned int contextID = 0; // state.getContextID(); // set to 0 right now, assume same parameters for each graphics context...
const Extensions* extensions = getExtensions(contextID,true);
switch(_internalFormatMode)

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@@ -41,7 +41,7 @@ Texture1D::~Texture1D()
int Texture1D::compare(const StateAttribute& sa) const
{
// check the types are equal and then create the rhs variable
// used by the COMPARE_StateAttribute_Paramter macro's below.
// used by the COMPARE_StateAttribute_Parameter macro's below.
COMPARE_StateAttribute_Types(Texture1D,sa)
if (_image!=rhs._image) // smart pointer comparison.
@@ -78,7 +78,7 @@ int Texture1D::compare(const StateAttribute& sa) const
int result = compareTexture(rhs);
if (result!=0) return result;
// compare each paramter in turn against the rhs.
// compare each parameter in turn against the rhs.
COMPARE_StateAttribute_Parameter(_textureWidth)
COMPARE_StateAttribute_Parameter(_subloadCallback)

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@@ -53,7 +53,7 @@ Texture2D::~Texture2D()
int Texture2D::compare(const StateAttribute& sa) const
{
// check the types are equal and then create the rhs variable
// used by the COMPARE_StateAttribute_Paramter macro's below.
// used by the COMPARE_StateAttribute_Parameter macro's below.
COMPARE_StateAttribute_Types(Texture2D,sa)
if (_image!=rhs._image) // smart pointer comparison.
@@ -90,7 +90,7 @@ int Texture2D::compare(const StateAttribute& sa) const
int result = compareTexture(rhs);
if (result!=0) return result;
// compare each paramter in turn against the rhs.
// compare each parameter in turn against the rhs.
#if 1
if (_textureWidth != 0 && rhs._textureWidth != 0)
{

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@@ -51,7 +51,7 @@ Texture2DArray::~Texture2DArray()
int Texture2DArray::compare(const StateAttribute& sa) const
{
// check the types are equal and then create the rhs variable
// used by the COMPARE_StateAttribute_Paramter macro's below.
// used by the COMPARE_StateAttribute_Parameter macro's below.
COMPARE_StateAttribute_Types(Texture2DArray,sa)
bool noImages = true;
@@ -91,7 +91,7 @@ int Texture2DArray::compare(const StateAttribute& sa) const
int result = compareTexture(rhs);
if (result!=0) return result;
// compare each paramter in turn against the rhs.
// compare each parameter in turn against the rhs.
COMPARE_StateAttribute_Parameter(_textureWidth)
COMPARE_StateAttribute_Parameter(_textureHeight)
COMPARE_StateAttribute_Parameter(_textureDepth)
@@ -546,9 +546,7 @@ void Texture2DArray::Extensions::setupGLExtensions(unsigned int contextID)
_isTexture2DArraySupported = isGLExtensionSupported(contextID,"GL_EXT_texture_array");
glGetIntegerv(GL_MAX_TEXTURE_SIZE, &_max2DSize);
_maxLayerCount = 0;
if (_isTexture2DArraySupported)
glGetIntegerv(GL_MAX_ARRAY_TEXTURE_LAYERS_EXT, &_maxLayerCount);
glGetIntegerv(GL_MAX_ARRAY_TEXTURE_LAYERS_EXT, &_maxLayerCount);
setGLExtensionFuncPtr(_glTexImage3D, "glTexImage3D","glTexImage3DEXT");
setGLExtensionFuncPtr(_glTexSubImage3D, "glTexSubImage3D","glTexSubImage3DEXT");

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@@ -48,7 +48,7 @@ Texture3D::~Texture3D()
int Texture3D::compare(const StateAttribute& sa) const
{
// check the types are equal and then create the rhs variable
// used by the COMPARE_StateAttribute_Paramter macro's below.
// used by the COMPARE_StateAttribute_Parameter macro's below.
COMPARE_StateAttribute_Types(Texture3D,sa)
if (_image!=rhs._image) // smart pointer comparison.
@@ -85,7 +85,7 @@ int Texture3D::compare(const StateAttribute& sa) const
int result = compareTexture(rhs);
if (result!=0) return result;
// compare each paramter in turn against the rhs.
// compare each parameter in turn against the rhs.
COMPARE_StateAttribute_Parameter(_textureWidth)
COMPARE_StateAttribute_Parameter(_textureHeight)
COMPARE_StateAttribute_Parameter(_textureDepth)

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@@ -76,7 +76,7 @@ TextureRectangle::~TextureRectangle()
int TextureRectangle::compare(const StateAttribute& sa) const
{
// check the types are equal and then create the rhs variable
// used by the COMPARE_StateAttribute_Paramter macro's below.
// used by the COMPARE_StateAttribute_Parameter macro's below.
COMPARE_StateAttribute_Types(TextureRectangle,sa)
if (_image!=rhs._image) // smart pointer comparison.
@@ -113,7 +113,7 @@ int TextureRectangle::compare(const StateAttribute& sa) const
int result = compareTexture(rhs);
if (result!=0) return result;
// compare each paramter in turn against the rhs.
// compare each parameter in turn against the rhs.
COMPARE_StateAttribute_Parameter(_textureWidth)
COMPARE_StateAttribute_Parameter(_textureHeight)
COMPARE_StateAttribute_Parameter(_subloadCallback)

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@@ -60,7 +60,7 @@ View::~View()
_camera->setCullCallback(0);
}
// detatch the cameras from this View to prevent dangling pointers
// detach the cameras from this View to prevent dangling pointers
for(Slaves::iterator itr = _slaves.begin();
itr != _slaves.end();
++itr)

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@@ -49,7 +49,7 @@ bool dxtc_pixels::OpenGLSize() const
bool dxtc_pixels::VFlip() const
{
// Check that the given dimentions are 2^x, 2^y
// Check that the given dimensions are 2^x, 2^y
if (! OpenGLSize())
return false;