From Roland Smeenk, "Attached you will find a large set of small typo fixes (mainly in the comments)."

This commit is contained in:
Robert Osfield
2007-12-10 17:30:18 +00:00
parent 1dcb6cc4fd
commit f4afa427a7
216 changed files with 613 additions and 619 deletions

View File

@@ -206,7 +206,7 @@ void Drawable::deleteVertexBufferObject(unsigned int contextID,GLuint globj)
}
}
/** flush all the cached display list which need to be deleted
/** flush all the cached display lists which need to be deleted
* in the OpenGL context related to contextID.*/
void Drawable::flushDeletedVertexBufferObjects(unsigned int contextID,double /*currentTime*/, double& availableTime)
{
@@ -415,7 +415,7 @@ void Drawable::setNumChildrenRequiringUpdateTraversal(unsigned int num)
{
// the number of callbacks has changed, need to pass this
// on to parents so they know whether app traversal is
// reqired on this subgraph.
// required on this subgraph.
for(ParentList::iterator itr =_parents.begin();
itr != _parents.end();
++itr)
@@ -450,7 +450,7 @@ void Drawable::setNumChildrenRequiringEventTraversal(unsigned int num)
{
// the number of callbacks has changed, need to pass this
// on to parents so they know whether app traversal is
// reqired on this subgraph.
// required on this subgraph.
for(ParentList::iterator itr =_parents.begin();
itr != _parents.end();
++itr)
@@ -500,7 +500,7 @@ void Drawable::compileGLObjects(RenderInfo& renderInfo) const
// get the globj for the current contextID.
GLuint& globj = _globjList[contextID];
// call the globj if already set otherwise comple and execute.
// call the globj if already set otherwise compile and execute.
if( globj != 0 )
{
glDeleteLists( globj, 1 );
@@ -557,7 +557,7 @@ void Drawable::releaseGLObjects(State* state) const
// get the globj for the current contextID.
GLuint& globj = _globjList[contextID];
// call the globj if already set otherwise comple and execute.
// call the globj if already set otherwise compile and execute.
if( globj != 0 )
{
Drawable::deleteDisplayList(contextID,globj, getGLObjectSizeHint());