From Roland Smeenk, "Attached you will find a large set of small typo fixes (mainly in the comments)."

This commit is contained in:
Robert Osfield
2007-12-10 17:30:18 +00:00
parent 1dcb6cc4fd
commit f4afa427a7
216 changed files with 613 additions and 619 deletions

View File

@@ -191,7 +191,7 @@ GLuint RenderBuffer::getObjectID(unsigned int contextID, const FBOExtensions *ex
}
/**************************************************************************
* FrameBufferAttachement
* FrameBufferAttachment
**************************************************************************/
#ifndef GL_TEXTURE_CUBE_MAP_POSITIVE_X
@@ -593,7 +593,7 @@ void FrameBufferObject::apply(State &state) const
if (dirtyAttachmentList)
{
// the set of of attachements appears to be thread sensitive, it shouldn't be because
// the set of of attachments appears to be thread sensitive, it shouldn't be because
// OpenGL FBO handles osg::FrameBufferObject has are multi-buffered...
// so as a temporary fix will stick in a mutex to ensure that only one thread passes through here
// at one time.