From Roland Smeenk, "Attached you will find a large set of small typo fixes (mainly in the comments)."
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@@ -191,7 +191,7 @@ GLuint RenderBuffer::getObjectID(unsigned int contextID, const FBOExtensions *ex
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}
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/**************************************************************************
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* FrameBufferAttachement
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* FrameBufferAttachment
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**************************************************************************/
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#ifndef GL_TEXTURE_CUBE_MAP_POSITIVE_X
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@@ -593,7 +593,7 @@ void FrameBufferObject::apply(State &state) const
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if (dirtyAttachmentList)
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{
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// the set of of attachements appears to be thread sensitive, it shouldn't be because
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// the set of of attachments appears to be thread sensitive, it shouldn't be because
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// OpenGL FBO handles osg::FrameBufferObject has are multi-buffered...
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// so as a temporary fix will stick in a mutex to ensure that only one thread passes through here
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// at one time.
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