From Roland Smeenk, "Attached you will find a large set of small typo fixes (mainly in the comments)."
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@@ -1707,7 +1707,7 @@ void Geometry::drawImplementation(RenderInfo& renderInfo) const
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}
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// draw primtives by the more flexible "slow" path,
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// draw primitives by the more flexible "slow" path,
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// sending OpenGL glBegin/glVertex.../glEnd().
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switch(primitiveset->getType())
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{
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@@ -2207,7 +2207,7 @@ void Geometry::accept(PrimitiveFunctor& functor) const
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functor.setVertexArray(_vertexData.array->getNumElements(),static_cast<const Vec4d*>(_vertexData.array->getDataPointer()));
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break;
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default:
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notify(WARN)<<"Warning: Geometry::accept(PrimtiveFunctor&) cannot handle Vertex Array type"<<_vertexData.array->getType()<<std::endl;
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notify(WARN)<<"Warning: Geometry::accept(PrimitiveFunctor&) cannot handle Vertex Array type"<<_vertexData.array->getType()<<std::endl;
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return;
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}
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@@ -2248,7 +2248,7 @@ void Geometry::accept(PrimitiveFunctor& functor) const
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vec4dArray = static_cast<const Vec4dArray*>(_vertexData.array.get());
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break;
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default:
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notify(WARN)<<"Warning: Geometry::accept(PrimtiveFunctor&) cannot handle Vertex Array type"<<_vertexData.array->getType()<<std::endl;
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notify(WARN)<<"Warning: Geometry::accept(PrimitiveFunctor&) cannot handle Vertex Array type"<<_vertexData.array->getType()<<std::endl;
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return;
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}
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@@ -2495,7 +2495,7 @@ void Geometry::accept(PrimitiveIndexFunctor& functor) const
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functor.setVertexArray(_vertexData.array->getNumElements(),static_cast<const Vec4d*>(_vertexData.array->getDataPointer()));
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break;
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default:
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notify(WARN)<<"Warning: Geometry::accept(PrimtiveIndexFunctor&) cannot handle Vertex Array type"<<_vertexData.array->getType()<<std::endl;
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notify(WARN)<<"Warning: Geometry::accept(PrimitiveIndexFunctor&) cannot handle Vertex Array type"<<_vertexData.array->getType()<<std::endl;
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return;
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}
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@@ -2616,7 +2616,7 @@ void Geometry::accept(PrimitiveIndexFunctor& functor) const
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return;
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}
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unsigned int _computeNumberOfPrimtives(const osg::Geometry& geom)
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unsigned int _computeNumberOfPrimitives(const osg::Geometry& geom)
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{
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unsigned int totalNumberOfPrimitives = 0;
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@@ -2638,7 +2638,7 @@ unsigned int _computeNumberOfPrimtives(const osg::Geometry& geom)
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default: primLength=0; osg::notify(osg::INFO)<<"prim="<<std::hex<<mode<<std::dec<<std::endl; break; // compute later when =0.
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}
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// draw primtives by the more flexible "slow" path,
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// draw primitives by the more flexible "slow" path,
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// sending OpenGL glBegin/glVertex.../glEnd().
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switch(primitiveset->getType())
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{
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@@ -2685,7 +2685,7 @@ bool _verifyBindings(const osg::Geometry& geom, const A& arrayData)
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if (numElements!=geom.getPrimitiveSetList().size()) return false;
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break;
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case(osg::Geometry::BIND_PER_PRIMITIVE):
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if (numElements!=_computeNumberOfPrimtives(geom)) return false;
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if (numElements!=_computeNumberOfPrimitives(geom)) return false;
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break;
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case(osg::Geometry::BIND_PER_VERTEX):
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{
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@@ -2776,7 +2776,7 @@ void _computeCorrectBindingsAndArraySizes(std::ostream& out, const osg::Geometry
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}
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// check to see if binding might be per primitive
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unsigned int numPrimitives = _computeNumberOfPrimtives(geom);
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unsigned int numPrimitives = _computeNumberOfPrimitives(geom);
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if (numElements==numPrimitives)
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{
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if (arrayData.binding != osg::Geometry::BIND_PER_PRIMITIVE)
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