From Roland Smeenk, "Attached you will find a large set of small typo fixes (mainly in the comments)."

This commit is contained in:
Robert Osfield
2007-12-10 17:30:18 +00:00
parent 1dcb6cc4fd
commit f4afa427a7
216 changed files with 613 additions and 619 deletions

View File

@@ -110,7 +110,7 @@ void State::reset()
as.changed = true;
}
// we can do a straight clear, we arn't intrested in GL_DEPTH_TEST defaults in texture modes.
// we can do a straight clear, we arn't interested in GL_DEPTH_TEST defaults in texture modes.
for(TextureModeMapList::iterator tmmItr=_textureModeMapList.begin();
tmmItr!=_textureModeMapList.end();
++tmmItr)
@@ -147,7 +147,7 @@ void State::reset()
// reset active texture unit values and call OpenGL
// note, this OpenGL op precludes the use of State::reset() without a
// valid graphics context, therefore the new implementation below
// is prefered.
// is preferred.
setActiveTextureUnit(0);
#else
// reset active texture unit values without calling OpenGL
@@ -365,7 +365,7 @@ void State::apply(const StateSet* dstate)
{
if (_checkGLErrors==ONCE_PER_ATTRIBUTE) checkGLErrors("start of State::apply(StateSet*)");
// equivilant to:
// equivalent to:
//pushStateSet(dstate);
//apply();
//popStateSet();
@@ -428,7 +428,7 @@ void State::apply(const StateSet* dstate)
}
else
{
// no incomming stateset, so simply apply state.
// no incoming stateset, so simply apply state.
apply();
}