From Roland Smeenk, "Attached you will find a large set of small typo fixes (mainly in the comments)."
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@@ -510,7 +510,7 @@ void Texture::takeTextureObjects(Texture::TextureObjectListMap& toblm)
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{
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if (_textureObjectBuffer[i].valid())
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{
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//notify(INFO) << "releasing texure "<<toblm[i].size()<<std::endl;
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//notify(INFO) << "releasing texture "<<toblm[i].size()<<std::endl;
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toblm[i].push_back(_textureObjectBuffer[i]);
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}
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}
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@@ -542,7 +542,7 @@ void Texture::computeInternalFormatWithImage(const osg::Image& image) const
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else
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{
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const unsigned int contextID = 0; // state.getContextID(); // set to 0 right now, assume same paramters for each graphics context...
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const unsigned int contextID = 0; // state.getContextID(); // set to 0 right now, assume same parameters for each graphics context...
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const Extensions* extensions = getExtensions(contextID,true);
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switch(_internalFormatMode)
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