From Roland Smeenk, "Attached you will find a large set of small typo fixes (mainly in the comments)."
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@@ -48,7 +48,7 @@ Texture3D::~Texture3D()
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int Texture3D::compare(const StateAttribute& sa) const
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{
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// check the types are equal and then create the rhs variable
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// used by the COMPARE_StateAttribute_Paramter macro's below.
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// used by the COMPARE_StateAttribute_Parameter macro's below.
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COMPARE_StateAttribute_Types(Texture3D,sa)
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if (_image!=rhs._image) // smart pointer comparison.
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@@ -85,7 +85,7 @@ int Texture3D::compare(const StateAttribute& sa) const
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int result = compareTexture(rhs);
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if (result!=0) return result;
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// compare each paramter in turn against the rhs.
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// compare each parameter in turn against the rhs.
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COMPARE_StateAttribute_Parameter(_textureWidth)
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COMPARE_StateAttribute_Parameter(_textureHeight)
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COMPARE_StateAttribute_Parameter(_textureDepth)
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