From Roland Smeenk, "Attached you will find a large set of small typo fixes (mainly in the comments)."
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@@ -552,7 +552,7 @@ bool DriveManipulator::calcMovement()
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#endif
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#if defined(ABOSULTE_PITCH)
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// abosolute pitch
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// absolute pitch
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double dy = _ga_t0->getYnormalized();
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_pitch = -dy*0.5;
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#elif defined(INCREMENTAL_PITCH)
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@@ -340,7 +340,7 @@ void TerrainManipulator::computePosition(const osg::Vec3d& eye,const osg::Vec3d&
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!hitFound && i<2;
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++i, endPoint = farPosition)
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{
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// compute the itersection with the scene.
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// compute the intersection with the scene.
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osgUtil::IntersectVisitor iv;
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iv.setTraversalMask(_intersectTraversalMask);
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@@ -367,7 +367,7 @@ void TerrainManipulator::computePosition(const osg::Vec3d& eye,const osg::Vec3d&
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}
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}
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// note LookAt = inv(CF)*inv(RM)*inv(T) which is equivilant to:
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// note LookAt = inv(CF)*inv(RM)*inv(T) which is equivalent to:
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// inv(R) = CF*LookAt.
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osg::Matrixd rotation_matrix = osg::Matrixd::lookAt(eye,center,up);
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@@ -480,7 +480,7 @@ bool TerrainManipulator::calcMovement()
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_center += dv;
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// need to recompute the itersection point along the look vector.
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// need to recompute the intersection point along the look vector.
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if (_node.valid())
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{
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