From Roland Smeenk, "Attached you will find a large set of small typo fixes (mainly in the comments)."
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@@ -263,7 +263,7 @@ ImpostorSprite* Impostor::createImpostorSprite(osgUtil::CullVisitor* cv)
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// calc texture size for eye, bs.
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// convert the corners of the sprite (in world coords) into their
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// equivilant window coordinates by using the camera's project method.
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// equivalent window coordinates by using the camera's project method.
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const osg::Matrix& MVPW = *(cv->getMVPW());
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Vec3 c00_win = c00 * MVPW;
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Vec3 c11_win = c11 * MVPW;
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