From Roland Smeenk, "Attached you will find a large set of small typo fixes (mainly in the comments)."

This commit is contained in:
Robert Osfield
2007-12-10 17:30:18 +00:00
parent 1dcb6cc4fd
commit f4afa427a7
216 changed files with 613 additions and 619 deletions

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@@ -180,13 +180,13 @@ void IntersectVisitor::IntersectState::addLineSegment(osg::LineSegment* seg)
IntersectVisitor::IntersectVisitor()
{
// overide the default node visitor mode.
// override the default node visitor mode.
setTraversalMode(NodeVisitor::TRAVERSE_ACTIVE_CHILDREN);
// Initialize eyepoint to 0,0,0
setEyePoint(Vec3(0.0f,0.0f,0.0f));
setLODSelectionMode(USE_HIGHEST_LEVEL_OF_DETAIL); // orignal IntersectVisitor behavior
setLODSelectionMode(USE_HIGHEST_LEVEL_OF_DETAIL); // original IntersectVisitor behavior
//setLODSelectionMode(USE_SEGMENT_START_POINT_AS_EYE_POINT_FOR_LOD_LEVEL_SELECTION);
reset();

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@@ -152,7 +152,7 @@ bool IntersectorGroup::containsIntersections()
IntersectionVisitor::IntersectionVisitor(Intersector* intersector, ReadCallback* readCallback)
{
// overide the default node visitor mode.
// override the default node visitor mode.
setTraversalMode(NodeVisitor::TRAVERSE_ACTIVE_CHILDREN);
setIntersector(intersector);
@@ -162,7 +162,7 @@ IntersectionVisitor::IntersectionVisitor(Intersector* intersector, ReadCallback*
void IntersectionVisitor::setIntersector(Intersector* intersector)
{
// keep refernce around just in case intersector is already in the _intersectorStack, otherwsie the clear could delete it.
// keep reference around just in case intersector is already in the _intersectorStack, otherwise the clear could delete it.
osg::ref_ptr<Intersector> temp = intersector;
_intersectorStack.clear();
@@ -288,7 +288,7 @@ void IntersectionVisitor::apply(osg::Transform& transform)
popModelMatrix();
// tidy up an cached cull variabes in the current intersector.
// tidy up an cached cull variables in the current intersector.
leave();
}

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@@ -2059,7 +2059,7 @@ bool Optimizer::MergeGeometryVisitor::mergeGeode(osg::Geode& geode)
{
// now need to clean up primitiveset so it no longer contains the rhs combined primitives.
// first swap with a empty primtiveSet to empty it completely.
// first swap with a empty primitiveSet to empty it completely.
osg::Geometry::PrimitiveSetList oldPrimitives;
primitives.swap(oldPrimitives);
@@ -2162,7 +2162,7 @@ bool Optimizer::MergeGeometryVisitor::geometryContainsSharedArrays(osg::Geometry
if (tex && tex->referenceCount()>1) return true;
}
// shift the indices of the incomming primitives to account for the pre exisiting geometry.
// shift the indices of the incoming primitives to account for the pre existing geometry.
for(osg::Geometry::PrimitiveSetList::iterator primItr=geom.getPrimitiveSetList().begin();
primItr!=geom.getPrimitiveSetList().end();
++primItr)
@@ -2387,7 +2387,7 @@ bool Optimizer::MergeGeometryVisitor::mergeGeometry(osg::Geometry& lhs,osg::Geom
}
// shift the indices of the incomming primitives to account for the pre exisiting geometry.
// shift the indices of the incoming primitives to account for the pre existing geometry.
for(osg::Geometry::PrimitiveSetList::iterator primItr=rhs.getPrimitiveSetList().begin();
primItr!=rhs.getPrimitiveSetList().end();
++primItr)

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@@ -406,7 +406,7 @@ namespace PlaneIntersectorUtils
{
if (de<0.0)
{
// osg::notify(osg::NOTICE)<<"Disgard segment "<<std::endl;
// osg::notify(osg::NOTICE)<<"Discard segment "<<std::endl;
return;
}

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@@ -491,7 +491,7 @@ bool RenderBin::getStats(Statistics& stats) const
if (dw)
{
// then tot up the primtive types and no vertices.
// then tot up the primitive types and no vertices.
dw->accept(stats); // use sub-class to find the stats for each drawable
}
statsCollected = true;
@@ -512,7 +512,7 @@ bool RenderBin::getStats(Statistics& stats) const
if (rl->_modelview.get()) stats.addMatrix(); // number of matrices
if (dw)
{
// then tot up the primtive types and no vertices.
// then tot up the primitive types and no vertices.
dw->accept(stats); // use sub-class to find the stats for each drawable
}
}

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@@ -221,15 +221,15 @@ void RenderStage::runCameraSetUp(osg::RenderInfo& renderInfo)
osg::Camera::RenderTargetImplementation renderTargetImplemntation = _camera->getRenderTargetImplementation();
osg::Camera::RenderTargetImplementation renderTargetFallback = _camera->getRenderTargetFallback();
osg::Camera::BufferAttachmentMap& bufferAttachements = _camera->getBufferAttachmentMap();
osg::Camera::BufferAttachmentMap& bufferAttachments = _camera->getBufferAttachmentMap();
// compute the required dimensions
int width = static_cast<int>(_viewport->x() + _viewport->width());
int height = static_cast<int>(_viewport->y() + _viewport->height());
int depth = 1;
osg::Camera::BufferAttachmentMap::iterator itr;
for(itr = bufferAttachements.begin();
itr != bufferAttachements.end();
for(itr = bufferAttachments.begin();
itr != bufferAttachments.end();
++itr)
{
width = osg::maximum(width,itr->second.width());
@@ -241,8 +241,8 @@ void RenderStage::runCameraSetUp(osg::RenderInfo& renderInfo)
// osg::notify(osg::NOTICE)<<"RenderStage::runCameraSetUp computed "<<width<<" "<<height<<" "<<depth<<std::endl;
// attach an images that need to be copied after the stage is drawn.
for(itr = bufferAttachements.begin();
itr != bufferAttachements.end();
for(itr = bufferAttachments.begin();
itr != bufferAttachments.end();
++itr)
{
// if one exist attach image to the RenderStage.
@@ -331,8 +331,8 @@ void RenderStage::runCameraSetUp(osg::RenderInfo& renderInfo)
bool colorAttached = false;
bool depthAttached = false;
bool stencilAttached = false;
for(osg::Camera::BufferAttachmentMap::iterator itr = bufferAttachements.begin();
itr != bufferAttachements.end();
for(osg::Camera::BufferAttachmentMap::iterator itr = bufferAttachments.begin();
itr != bufferAttachments.end();
++itr)
{
@@ -423,7 +423,7 @@ void RenderStage::runCameraSetUp(osg::RenderInfo& renderInfo)
renderTargetImplemntation = osg::Camera::PIXEL_BUFFER;
}
// if any of the renderTargetImplementations require a seperate graphics context such as with pbuffer try in turn to
// if any of the renderTargetImplementations require a separate graphics context such as with pbuffer try in turn to
// set up, but if each level fails then resort to the next level down.
while (!getGraphicsContext() &&
(renderTargetImplemntation==osg::Camera::PIXEL_BUFFER_RTT ||
@@ -454,8 +454,8 @@ void RenderStage::runCameraSetUp(osg::RenderInfo& renderInfo)
bool colorAttached = false;
bool depthAttached = false;
bool stencilAttached = false;
for(osg::Camera::BufferAttachmentMap::iterator itr = bufferAttachements.begin();
itr != bufferAttachements.end();
for(osg::Camera::BufferAttachmentMap::iterator itr = bufferAttachments.begin();
itr != bufferAttachments.end();
++itr)
{
@@ -585,7 +585,7 @@ void RenderStage::runCameraSetUp(osg::RenderInfo& renderInfo)
}
else
{
osg::notify(osg::INFO)<<"Failed to aquire Graphics Context"<<std::endl;
osg::notify(osg::INFO)<<"Failed to acquire Graphics Context"<<std::endl;
if (renderTargetImplemntation==osg::Camera::PIXEL_BUFFER_RTT)
{
@@ -609,8 +609,8 @@ void RenderStage::runCameraSetUp(osg::RenderInfo& renderInfo)
{
osg::notify(osg::INFO)<<"Setting up osg::Camera::FRAME_BUFFER"<<std::endl;
for(osg::Camera::BufferAttachmentMap::iterator itr = bufferAttachements.begin();
itr != bufferAttachements.end();
for(osg::Camera::BufferAttachmentMap::iterator itr = bufferAttachments.begin();
itr != bufferAttachments.end();
++itr)
{
// assign the texture...
@@ -860,7 +860,7 @@ void RenderStage::draw(osg::RenderInfo& renderInfo,RenderLeaf*& previous)
useThread = useContext->getGraphicsThread();
useRenderInfo.setState(useState);
// syncronize the frame stamps
// synchronize the frame stamps
useState->setFrameStamp(const_cast<osg::FrameStamp*>(state.getFrameStamp()));
// map the DynamicObjectCount across to the new window
@@ -989,7 +989,7 @@ void RenderStage::drawImplementation(osg::RenderInfo& renderInfo,RenderLeaf*& pr
return;
}
// push the stages camera so that drawing code can querry it
// push the stages camera so that drawing code can query it
if (_camera) renderInfo.pushCamera(_camera);
// set up the back buffer.

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@@ -356,7 +356,7 @@ public:
void addTriangle(Triangle* triangle)
{
_triangles.insert(triangle);
// if (_triangles.size()>2) osg::notify(osg::NOTICE)<<"Warning too many traingles ("<<_triangles.size()<<") sharing edge "<<std::endl;
// if (_triangles.size()>2) osg::notify(osg::NOTICE)<<"Warning too many triangles ("<<_triangles.size()<<") sharing edge "<<std::endl;
}
bool isBoundaryEdge() const
@@ -464,7 +464,7 @@ public:
return osg::Plane(p1->_vertex,p2->_vertex,p3->_vertex);
}
// note return 1 - dotproduct, so that deviation is in the range of 0.0 to 2.0, where 0 is coincendent, 1.0 is 90 degrees, and 2.0 is 180 degrees.
// note return 1 - dotproduct, so that deviation is in the range of 0.0 to 2.0, where 0 is coincident, 1.0 is 90 degrees, and 2.0 is 180 degrees.
float computeNormalDeviationOnEdgeCollapse(Edge* edge,Point* pNew) const
{
const Point* p1 = (_p1==edge->_p1 || _p1==edge->_p2) ? pNew : _p1.get();
@@ -601,7 +601,7 @@ public:
triangle->_e2 = replaceEdgePoint(triangle->_e2.get(),pOriginal,pNew);
triangle->_e3 = replaceEdgePoint(triangle->_e3.get(),pOriginal,pNew);
// remove the triangle form the orignal point, and possibly the point if its the last triangle to use it
// remove the triangle form the original point, and possibly the point if its the last triangle to use it
removePoint(triangle, pOriginal);
// add the triangle to that point

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@@ -622,7 +622,7 @@ unsigned int _computeNumberOfPrimitives(const osg::Geometry& geom)
default: primLength=0; break; // compute later when =0.
}
// draw primtives by the more flexible "slow" path,
// draw primitives by the more flexible "slow" path,
// sending OpenGL glBegin/glVertex.../glEnd().
switch(primitiveset->getType())
{

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@@ -216,7 +216,7 @@ void TriStripVisitor::stripify(Geometry& geom)
geom.copyToAndOptimize(geom);
}
// check for the existance of surface primitives
// check for the existence of surface primitives
unsigned int numSurfacePrimitives = 0;
unsigned int numNonSurfacePrimitives = 0;
Geometry::PrimitiveSetList& primitives = geom.getPrimitiveSetList();