From Roland Smeenk, "Attached you will find a large set of small typo fixes (mainly in the comments)."
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@@ -356,7 +356,7 @@ public:
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void addTriangle(Triangle* triangle)
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{
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_triangles.insert(triangle);
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// if (_triangles.size()>2) osg::notify(osg::NOTICE)<<"Warning too many traingles ("<<_triangles.size()<<") sharing edge "<<std::endl;
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// if (_triangles.size()>2) osg::notify(osg::NOTICE)<<"Warning too many triangles ("<<_triangles.size()<<") sharing edge "<<std::endl;
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}
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bool isBoundaryEdge() const
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@@ -464,7 +464,7 @@ public:
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return osg::Plane(p1->_vertex,p2->_vertex,p3->_vertex);
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}
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// note return 1 - dotproduct, so that deviation is in the range of 0.0 to 2.0, where 0 is coincendent, 1.0 is 90 degrees, and 2.0 is 180 degrees.
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// note return 1 - dotproduct, so that deviation is in the range of 0.0 to 2.0, where 0 is coincident, 1.0 is 90 degrees, and 2.0 is 180 degrees.
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float computeNormalDeviationOnEdgeCollapse(Edge* edge,Point* pNew) const
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{
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const Point* p1 = (_p1==edge->_p1 || _p1==edge->_p2) ? pNew : _p1.get();
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@@ -601,7 +601,7 @@ public:
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triangle->_e2 = replaceEdgePoint(triangle->_e2.get(),pOriginal,pNew);
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triangle->_e3 = replaceEdgePoint(triangle->_e3.get(),pOriginal,pNew);
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// remove the triangle form the orignal point, and possibly the point if its the last triangle to use it
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// remove the triangle form the original point, and possibly the point if its the last triangle to use it
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removePoint(triangle, pOriginal);
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// add the triangle to that point
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