From Roland Smeenk, "Attached you will find a large set of small typo fixes (mainly in the comments)."
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@@ -59,7 +59,7 @@ public:
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};
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/** callback class to use to allow matrix manipulators to querry the application for the local coordinate frame.*/
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/** callback class to use to allow matrix manipulators to query the application for the local coordinate frame.*/
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class ViewerCoordinateFrameCallback : public osgGA::MatrixManipulator::CoordinateFrameCallback
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{
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public:
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@@ -142,7 +142,7 @@ View::View():
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// make sure View is safe to reference multi-threaded.
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setThreadSafeRefUnref(true);
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// need to attach a Renderer to the maaster camera which has been default constructed
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// need to attach a Renderer to the master camera which has been default constructed
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getCamera()->setRenderer(createRenderer(getCamera()));
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setEventQueue(new osgGA::EventQueue);
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@@ -157,7 +157,7 @@ View::View(const osgViewer::View& view, const osg::CopyOp& copyop):
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{
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_scene = new Scene;
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// need to attach a Renderer to the maaster camera which has been default constructed
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// need to attach a Renderer to the master camera which has been default constructed
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getCamera()->setRenderer(createRenderer(getCamera()));
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setEventQueue(new osgGA::EventQueue);
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@@ -271,7 +271,7 @@ void View::setSceneData(osg::Node* node)
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if (getSceneData())
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{
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// now make sure the scene graph is set up with the correct DataVariance to protect the dyamic elements of
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// now make sure the scene graph is set up with the correct DataVariance to protect the dynamic elements of
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// the scene graph from being run in parallel.
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osgUtil::Optimizer::StaticObjectDetectionVisitor sodv;
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getSceneData()->accept(sodv);
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