From Roland Smeenk, "Attached you will find a large set of small typo fixes (mainly in the comments)."

This commit is contained in:
Robert Osfield
2007-12-10 17:30:18 +00:00
parent 1dcb6cc4fd
commit f4afa427a7
216 changed files with 613 additions and 619 deletions

View File

@@ -59,7 +59,7 @@ public:
};
/** callback class to use to allow matrix manipulators to querry the application for the local coordinate frame.*/
/** callback class to use to allow matrix manipulators to query the application for the local coordinate frame.*/
class ViewerCoordinateFrameCallback : public osgGA::MatrixManipulator::CoordinateFrameCallback
{
public:
@@ -142,7 +142,7 @@ View::View():
// make sure View is safe to reference multi-threaded.
setThreadSafeRefUnref(true);
// need to attach a Renderer to the maaster camera which has been default constructed
// need to attach a Renderer to the master camera which has been default constructed
getCamera()->setRenderer(createRenderer(getCamera()));
setEventQueue(new osgGA::EventQueue);
@@ -157,7 +157,7 @@ View::View(const osgViewer::View& view, const osg::CopyOp& copyop):
{
_scene = new Scene;
// need to attach a Renderer to the maaster camera which has been default constructed
// need to attach a Renderer to the master camera which has been default constructed
getCamera()->setRenderer(createRenderer(getCamera()));
setEventQueue(new osgGA::EventQueue);
@@ -271,7 +271,7 @@ void View::setSceneData(osg::Node* node)
if (getSceneData())
{
// now make sure the scene graph is set up with the correct DataVariance to protect the dyamic elements of
// now make sure the scene graph is set up with the correct DataVariance to protect the dynamic elements of
// the scene graph from being run in parallel.
osgUtil::Optimizer::StaticObjectDetectionVisitor sodv;
getSceneData()->accept(sodv);