Fixed stereo offsets of HORIZONTAL_SPLIT and VERTICAL_SPLIT stereo modes

This commit is contained in:
Robert Osfield
2013-05-16 14:11:23 +00:00
parent 6cb26321a9
commit f54f4e40ed

View File

@@ -1615,7 +1615,7 @@ void View::setUpViewForStereo()
// left viewport Camera
osg::ref_ptr<osg::Camera> left_camera = assignStereoCamera(ds, gc.get(),
left_start, 0, traits->width/2, traits->height, traits->doubleBuffer ? GL_BACK : GL_FRONT,
1.0);
-1.0);
// right viewport Camera
osg::ref_ptr<osg::Camera> right_camera = assignStereoCamera(ds, gc.get(),
@@ -1704,7 +1704,7 @@ void View::setUpViewForStereo()
// bottom viewport Camera
osg::ref_ptr<osg::Camera> left_camera = assignStereoCamera(ds, gc.get(),
0, left_start, traits->width, traits->height/2, traits->doubleBuffer ? GL_BACK : GL_FRONT,
1.0);
-1.0);
// top vieport camera
osg::ref_ptr<osg::Camera> right_camera = assignStereoCamera(ds, gc.get(),