From f59f4d29293275c4e4d13a8da49c30dc7be00d33 Mon Sep 17 00:00:00 2001 From: Robert Osfield Date: Mon, 5 Mar 2012 14:17:01 +0000 Subject: [PATCH] From Paul Martz, "Just a minor update and typo fix. " --- examples/osgsimplegl3/osgsimplegl3.cpp | 5 +---- 1 file changed, 1 insertion(+), 4 deletions(-) diff --git a/examples/osgsimplegl3/osgsimplegl3.cpp b/examples/osgsimplegl3/osgsimplegl3.cpp index d3e8a9025..bc061e69e 100644 --- a/examples/osgsimplegl3/osgsimplegl3.cpp +++ b/examples/osgsimplegl3/osgsimplegl3.cpp @@ -127,7 +127,7 @@ several changes. * Add the path to to the CMake compiler flags, CMAKE_CXX_FLAGS and CMAKE_CXX_FLAGS_DEBUG (for release and debug builds; others if you use other - build configurations). The test to add should look something like this: + build configurations). The text to add should look something like this: /I “C:\GLHeader” The folder GLHeader should contain a subfolder GL3, which in turn contains gl3.h. @@ -146,9 +146,6 @@ several changes. OSG_GL_VERTEX_ARRAY_FUNCS_AVAILABLE OSG_GL_VERTEX_FUNCS_AVAILABLE - * Additionally, leave BUILD_OSG_EXAMPLES disabled. None of the existing - examples use GL3, so there's no point in building them. - Create your project files in cmake-gui as usual, and build OSG as usual. If you have an external project that will depend on OSG built for OpenGL 3.x,