Added support for glLineStipple via osg::LineStipple state attribute.
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@@ -65,6 +65,7 @@ void initGLNames()
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ADD_NAME("GL_FOG",GL_FOG)
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ADD_NAME("GL_LIGHTING",GL_LIGHTING)
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ADD_NAME("GL_POINT_SMOOTH",GL_POINT_SMOOTH)
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ADD_NAME("GL_LINE_STIPPLE",GL_LINE_STIPPLE)
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ADD_NAME("GL_POLYGON_OFFSET_FILL",GL_POLYGON_OFFSET_FILL)
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ADD_NAME("GL_POLYGON_OFFSET_LINE",GL_POLYGON_OFFSET_LINE)
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ADD_NAME("GL_POLYGON_OFFSET_POINT",GL_POLYGON_OFFSET_POINT)
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@@ -304,7 +305,6 @@ bool StateSet_readLocalData(Object& obj, Input& fr)
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{
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if (StateSet_matchModeStr(fr[1].getStr(),value))
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{
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int mode;
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fr[0].getInt(mode);
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stateset.setMode((StateAttribute::GLMode)mode,value);
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