Added support for shallow and deep copy of nodes, drawables and state, via a
copy constructor which takes an optional Cloner object, and the old osg::Object::clone() has changed so that it now requires a Cloner as paramter. This is passed on to the copy constructor to help control the shallow vs deep copying. The old functionality of clone() which was clone of type has been renamed to cloneType(). Updated all of the OSG to work with these new conventions, implemention all the required copy constructors etc. A couple of areas will do shallow copies by design, a couple of other still need to be updated to do either shallow or deep. Neither of the shallow or deep copy operations have been tested yet, only the old functionality of the OSG has been checked so far, such running the viewer on various demo datasets. Also fixed a problem in osg::Optimize::RemoveRendundentNodesVisitor which was not checking that Group didn't have have any attached StateSet's, Callbacks or UserData. These checks have now been added, which fixes a bug which was revealled by the new osgscribe demo, this related to removal of group acting as state decorator. method
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@@ -23,7 +23,8 @@ class Group;
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* and accept methods. Use when subclassing from Node to make it
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* more convinient to define the required pure virtual methods.*/
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#define META_Node(name) \
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virtual osg::Object* clone() const { return new name (); } \
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virtual osg::Object* cloneType() const { return new name (); } \
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virtual osg::Object* clone(const osg::Cloner& cloner) const { return new name (*this,cloner); } \
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virtual bool isSameKindAs(const osg::Object* obj) const { return dynamic_cast<const name *>(obj)!=NULL; } \
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virtual const char* className() const { return #name; } \
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virtual void accept(osg::NodeVisitor& nv) { if (nv.validNodeMask(*this)) nv.apply(*this); } \
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@@ -41,8 +42,14 @@ class SG_EXPORT Node : public Object
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bounding sphere dirty flag to true.*/
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Node();
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/** return a shallow copy of a node, with Object* return type.*/
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virtual Object* clone() const { return new Node(); }
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/** Copy constructor using Cloner to manage deep vs shallow copy.*/
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Node(const Node&,const Cloner& cloner=ShallowCopy());
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/** clone the an object of the same type as the node.*/
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virtual Object* cloneType() const { return new Node(); }
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/** return a clone of a node, with Object* return type.*/
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virtual Object* clone(const Cloner& cloner) const { return new Node(*this,cloner); }
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/** return true if this and obj are of the same kind of object.*/
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virtual bool isSameKindAs(const Object* obj) const { return dynamic_cast<const Node*>(obj)!=NULL; }
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@@ -74,7 +81,7 @@ class SG_EXPORT Node : public Object
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/** Get the a copy of parent list of node. A copy is returned to
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* prevent modification of the parent list.*/
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// inline ParentList getParents() { return _parents; }
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inline ParentList getParents() { return _parents; }
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inline Group* getParent(const int i) { return _parents[i]; }
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/**
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